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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "Scene/BsGizmoManager.h"
- namespace bs
- {
- class ScriptCCamera;
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for SceneGizmos. */
- class BS_SCR_BED_EXPORT ScriptSceneGizmos : public ScriptObject <ScriptSceneGizmos>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneGizmos")
- private:
- ScriptSceneGizmos(MonoObject* object, const HCamera& camera, const GizmoDrawSettings& drawSettings);
- ~ScriptSceneGizmos();
- HCamera mCamera;
- GizmoDrawSettings mDrawSettings;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* managedInstance, ScriptCCamera* camera, GizmoDrawSettings* drawSettings);
- static void internal_Draw(ScriptSceneGizmos* thisPtr);
- static void internal_SetDrawSettings(ScriptSceneGizmos* thisPtr, GizmoDrawSettings* settings);
- static void internal_GetDrawSettings(ScriptSceneGizmos* thisPtr, GizmoDrawSettings* settings);
- };
- /** @} */
- }
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