BearishSun 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute há 8 anos atrás
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Blit.bsl 1fe0027295 WIP: Getting OpenGL up to date há 8 anos atrás
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute há 8 anos atrás
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular há 8 anos atrás
Default.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
DeferredDirectionalLight.bsl bee6a1a7b1 WIP: Deferred MSAA há 8 anos atrás
DeferredPointLight.bsl bee6a1a7b1 WIP: Deferred MSAA há 8 anos atrás
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
IrradianceComputeSH.bsl 187fe74be3 WIP: Getting OpenGL up to date há 8 anos atrás
IrradianceEvaluate.bsl 4a269d2a88 WIP: Getting Vulkan up to date há 8 anos atrás
IrradianceProjectSH.bsl 187fe74be3 WIP: Getting OpenGL up to date há 8 anos atrás
IrradianceReduceSH.bsl 187fe74be3 WIP: Getting OpenGL up to date há 8 anos atrás
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
MSAACoverage.bsl 1fe0027295 WIP: Getting OpenGL up to date há 8 anos atrás
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date há 8 anos atrás
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops há 8 anos atrás
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping há 8 anos atrás
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes há 8 anos atrás
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPFXAA.bsl 845452c806 Added FXAA há 8 anos atrás
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA há 8 anos atrás
PPGaussianDOFCombine.bsl 845452c806 Added FXAA há 8 anos atrás
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA há 8 anos atrás
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular há 8 anos atrás
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step há 8 anos atrás
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) há 8 anos atrás
PPSSRResolve.bsl 1fe0027295 WIP: Getting OpenGL up to date há 8 anos atrás
PPSSRStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date há 8 anos atrás
PPSSRTrace.bsl 1fe0027295 WIP: Getting OpenGL up to date há 8 anos atrás
PPTonemapping.bsl b1f8ff1a17 Feature: Deferred MSAA há 8 anos atrás
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) há 8 anos atrás
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional há 8 anos atrás
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional há 8 anos atrás
ShadowProject.bsl bdcdee2641 Clean up and polish for SSRR há 8 anos atrás
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps há 8 anos atrás
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR há 8 anos atrás
Skybox.bsl 9aef51e069 All renderer materials refactored: há 8 anos atrás
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader há 8 anos atrás
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL há 8 anos atrás
TetrahedraRender.bsl 38f39b60ea WIP: Getting OpenGL up to date há 8 anos atrás
TiledDeferredImageBasedLighting.bsl 97aeb51353 WIP: Getting OpenGL up to date há 8 anos atrás
TiledDeferredLighting.bsl 8e451ac36f WIP - Deferred MSAA há 8 anos atrás
Transparent.bsl 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled há 8 anos atrás