Marko Pintera f4b37776b7 Resizing a window from the sim thread will now properly trigger the resize event immediately пре 10 година
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Win32 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsComponent.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsCoreApplication.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) пре 11 година
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread пре 11 година
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles пре 11 година
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsGpuProgInclude.cpp e366d25700 WIP VS project generation пре 10 година
BsGpuProgIncludeImporter.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGpuProgramImporter.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsInput.cpp fc7fc179b9 More work on ColorPicker пре 10 година
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. пре 11 година
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMesh.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system пре 11 година
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design пре 11 година
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelData.cpp f4e58bdc79 WIP ColorPicker пре 10 година
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture пре 11 година
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderWindow.cpp f4b37776b7 Resizing a window from the sim thread will now properly trigger the resize event immediately пре 10 година
BsRenderWindowManager.cpp f4b37776b7 Resizing a window from the sim thread will now properly trigger the resize event immediately пре 10 година
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) пре 11 година
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResources.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform пре 11 година
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTechnique.cpp 2026432fe7 Add core object dependencies пре 11 година
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project пре 11 година
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.cpp 2026432fe7 Add core object dependencies пре 11 година