BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 лет назад
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 лет назад
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 лет назад
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 лет назад
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 лет назад
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 лет назад
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 лет назад
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 лет назад
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 лет назад
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsManagedResourceRTTI.h eb562f23fc Documentation 10 лет назад
BsManagedSerializableArray.h a9b0455b1c Documentation 10 лет назад
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 лет назад
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 лет назад
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 лет назад
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 лет назад
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 лет назад
BsManagedSerializableList.h 4527457d2f Documentation 10 лет назад
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 лет назад
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 лет назад
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 лет назад
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 лет назад
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 лет назад
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 лет назад
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 лет назад
BsScriptAsyncOp.h 598f1785c6 Documentation 10 лет назад
BsScriptBoneWeight.h 598f1785c6 Documentation 10 лет назад
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 лет назад
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptColor.h 598f1785c6 Documentation 10 лет назад
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 лет назад
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 лет назад
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 лет назад
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 лет назад
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 лет назад
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 лет назад
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 лет назад
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 лет назад
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 лет назад
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 лет назад
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 лет назад
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 лет назад
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 лет назад
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 лет назад
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 лет назад
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 лет назад
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 лет назад
BsScriptInput.h 8dbbf30c09 Documentation 10 лет назад
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 лет назад
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 лет назад
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 лет назад
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptMeshData.h a2831fc54b Documentation 10 лет назад
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 лет назад
BsScriptObjectImpl.h a2831fc54b Documentation 10 лет назад
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 лет назад
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 лет назад
BsScriptRenderTarget.h a2831fc54b Documentation 10 лет назад
BsScriptRenderTexture.h a2831fc54b Documentation 10 лет назад
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 лет назад
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 лет назад
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 лет назад
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 лет назад
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 лет назад
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 лет назад
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 лет назад
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableField.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableList.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 лет назад
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 лет назад
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 лет назад
BsScriptTexture.h 6d0bba2023 Documentation 10 лет назад
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 лет назад
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 лет назад
BsScriptVector.h 6d0bba2023 Documentation 10 лет назад
BsScriptVector2I.h 6d0bba2023 Documentation 10 лет назад
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 лет назад
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 лет назад