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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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Default.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 年之前 |
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Diffuse.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 年之前 |
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FlatFramebufferToTexture.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 年之前 |
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LightGridLLCreation.bsl
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 年之前 |
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LightGridLLReduction.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 年之前 |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 年之前 |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 年之前 |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 年之前 |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 年之前 |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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9 年之前 |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 年之前 |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 年之前 |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 年之前 |
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TiledDeferredLighting.bsl
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f4dd2fc1b2
MSAA support fully working on DirectX, OpenGL and Vulkan
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8 年之前 |
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Transparent.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 年之前 |