BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 年之前
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 年之前
Default.bsl b2dd0ffa03 Work on transparent rendering path 9 年之前
Diffuse.bsl b2dd0ffa03 Work on transparent rendering path 9 年之前
FlatFramebufferToTexture.bsl 8531a656fd Bulk of code for deferred rendering MSAA 8 年之前
LightGridLLCreation.bsl c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 年之前
LightGridLLReduction.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 年之前
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 年之前
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年之前
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 年之前
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年之前
ReflectionCubemapFilter.bsl 7784a96128 Reflection cubemap filtering 9 年之前
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 年之前
Skybox.bsl e32b4ad844 Skybox rendering & cubemap import fixes 9 年之前
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 年之前
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 年之前
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 年之前
TestFX.bsl e4637da406 Added tags to material techniques 9 年之前
TiledDeferredLighting.bsl f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 年之前
Transparent.bsl 42c00ad036 Work on transparent rendering path - DirectX functional 9 年之前