Marko Pintera f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 år sedan
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Win32 550b861440 Individual core object syncing with dependencies 11 år sedan
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 år sedan
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 år sedan
BsCoreApplication.cpp fb93370d4c Fixing game shutdown 11 år sedan
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 år sedan
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 år sedan
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 år sedan
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 år sedan
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 år sedan
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 år sedan
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 år sedan
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 år sedan
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 år sedan
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 år sedan
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsInput.cpp 17e7648476 Work on handles: 11 år sedan
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 år sedan
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 år sedan
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 år sedan
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 år sedan
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 år sedan
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 år sedan
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 år sedan
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPixelData.cpp d5d2171319 Added C# PixelData 11 år sedan
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 år sedan
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 år sedan
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 år sedan
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRenderWindow.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 år sedan
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 år sedan
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 år sedan
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResources.cpp fb93370d4c Fixing game shutdown 11 år sedan
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 år sedan
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 år sedan
BsSceneObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 år sedan
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 år sedan
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 år sedan
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 år sedan
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 år sedan
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 år sedan
BsViewport.cpp 2026432fe7 Add core object dependencies 11 år sedan