BsScriptAnimationCurves.h 3.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsAnimationCurve.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for AnimationCurves. */
  13. class BS_SCR_BE_EXPORT ScriptAnimationCurves : public ScriptObject<ScriptAnimationCurves>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationCurves")
  17. /** Converts managed animation curves its native counterpart. */
  18. static SPtr<AnimationCurves> toNative(MonoObject* object);
  19. /** Converts native animation curves to its managed counterpart. */
  20. static MonoObject* toManaged(const SPtr<AnimationCurves>& curves);
  21. private:
  22. ScriptAnimationCurves(MonoObject* instance);
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static MonoField* sPositionCurvesField;
  27. static MonoField* sRotationCurvesField;
  28. static MonoField* sScaleCurvesField;
  29. static MonoField* sFloatCurvesField;
  30. };
  31. /** Interop class between C++ & CLR for NamedVector3Curve. */
  32. class BS_SCR_BE_EXPORT ScriptNamedVector3Curve : public ScriptObject<ScriptNamedVector3Curve>
  33. {
  34. public:
  35. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedVector3Curve")
  36. /** Converts managed 3D vector animation curve its native counterpart. */
  37. static TNamedAnimationCurve<Vector3> toNative(MonoObject* object);
  38. /** Converts native 3D vector animation curve to its managed counterpart. */
  39. static MonoObject* toManaged(const TNamedAnimationCurve<Vector3>& curve);
  40. private:
  41. ScriptNamedVector3Curve(MonoObject* instance);
  42. /************************************************************************/
  43. /* CLR HOOKS */
  44. /************************************************************************/
  45. static MonoField* sNameField;
  46. static MonoField* sFlagsField;
  47. static MonoField* sXCurveField;
  48. static MonoField* sYCurveField;
  49. static MonoField* sZCurveField;
  50. };
  51. /** Interop class between C++ & CLR for NamedFloatCurve. */
  52. class BS_SCR_BE_EXPORT ScriptNamedFloatCurve : public ScriptObject<ScriptNamedFloatCurve>
  53. {
  54. public:
  55. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedFloatCurve")
  56. /** Converts managed float animation curve its native counterpart. */
  57. static TNamedAnimationCurve<float> toNative(MonoObject* object);
  58. /** Converts native float animation curve to its managed counterpart. */
  59. static MonoObject* toManaged(const TNamedAnimationCurve<float>& curve);
  60. private:
  61. ScriptNamedFloatCurve(MonoObject* instance);
  62. /************************************************************************/
  63. /* CLR HOOKS */
  64. /************************************************************************/
  65. static MonoField* sNameField;
  66. static MonoField* sFlagsField;
  67. static MonoField* sCurveField;
  68. };
  69. /** @} */
  70. }