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BansheeCore
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4cdfc44554
Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization
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пре 9 година |
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BansheeD3D11RenderAPI
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59dd53307b
Tonemapping WIP
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пре 9 година |
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BansheeD3D9RenderAPI
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aa06514ff9
Added support for texture arrays
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пре 9 година |
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BansheeEditor
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68f2b08a2e
Fixing stack corruption on 32-bit builds
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пре 9 година |
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BansheeEditorExec
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46fe11386e
Better logging for Mono errors and work on script debugging
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пре 9 година |
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BansheeEngine
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73e30ce934
Added a quicker way to play audio clips without having to create scene objects and audio source components
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пре 9 година |
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BansheeFBXImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeFMOD
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107ce688f5
Don't check for FMOD if FMOD is not selected for build
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пре 9 година |
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BansheeFontImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeFreeImgImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeGLRenderAPI
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20da94c930
Fix path inconsistency
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пре 9 година |
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BansheeMono
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeOISInput
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeOpenAudio
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73e30ce934
Added a quicker way to play audio clips without having to create scene objects and audio source components
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пре 9 година |
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BansheePhysX
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeSL
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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пре 9 година |
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BansheeUtility
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4cdfc44554
Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization
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пре 9 година |
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CMake
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765b0623bc
Added skeleton for FMOD audio implementation
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пре 9 година |
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ExampleProject
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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пре 9 година |
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Game
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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пре 9 година |
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MBansheeEditor
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f820b9de33
Moved pdb2mdb script out of the dependencies folder
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пре 9 година |
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MBansheeEngine
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f820b9de33
Moved pdb2mdb script out of the dependencies folder
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пре 9 година |
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RenderBeast
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e06ac4cab3
Modifying camera properties no longer causes a full rebuild of camera's data in the renderer
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пре 9 година |
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SBansheeEditor
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f786c98c14
Getting OpenAudio functional
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пре 9 година |
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SBansheeEngine
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cdfa21d8bb
Started work on GUICanvas control needed for rendering things like animation curve editor
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пре 9 година |
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CMakeLists.txt
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f60cf22ae6
Fixing linker warnings on 32-bit build
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пре 9 година |