BearishSun 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 anni fa
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
Win32 b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anni fa
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsGLContext.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLEventQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLFrameBufferObject.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 anni fa
BsGLGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anni fa
BsGLGpuParamBlockBuffer.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLHardwareBufferManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anni fa
BsGLOcclusionQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsGLPixelFormat.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLQueryManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 anni fa
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsGLRenderTexture.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLRenderWindowManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLSupport.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLTexture.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 anni fa
BsGLTextureManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLTextureView.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 anni fa
BsGLTimerQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsGLVertexArrayObjectManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anni fa
BsGLVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anni fa