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BsComponent.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsComponent.h
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8b8713b054
WIP: Script bindings
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пре 8 година |
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BsGameObject.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsGameObject.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsGameObjectHandle.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsGameObjectHandle.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsGameObjectManager.cpp
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsGameObjectManager.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsPrefab.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsPrefab.h
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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пре 8 година |
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BsPrefabDiff.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsPrefabDiff.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsPrefabUtility.cpp
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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пре 8 година |
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BsPrefabUtility.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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пре 8 година |
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BsSceneActor.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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пре 8 година |
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BsSceneActor.h
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63ef0b05cf
Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view
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пре 8 година |
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BsSceneManager.cpp
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b6754b366b
Bugfix: Animation no longer runs when editor is in stopped mode
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пре 8 година |
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BsSceneManager.h
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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пре 8 година |
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BsSceneObject.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsSceneObject.h
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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пре 8 година |
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BsTransform.cpp
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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пре 8 година |
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BsTransform.h
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5d331c2f55
Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state
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пре 8 година |