BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
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BsComponent.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsComponent.h 8b8713b054 WIP: Script bindings пре 8 година
BsGameObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsGameObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsGameObjectHandle.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsGameObjectHandle.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsGameObjectManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsGameObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsPrefab.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsPrefab.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation пре 8 година
BsPrefabDiff.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsPrefabDiff.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsPrefabUtility.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation пре 8 година
BsPrefabUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) пре 8 година
BsSceneActor.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities пре 8 година
BsSceneActor.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view пре 8 година
BsSceneManager.cpp b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode пре 8 година
BsSceneManager.h 890c449b74 Refactor: SceneObject transform and non-component scene entities пре 8 година
BsSceneObject.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsSceneObject.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation пре 8 година
BsTransform.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script пре 8 година
BsTransform.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state пре 8 година