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- #include "CmGLRenderWindowManager.h"
- #include "CmGLRenderSystem.h"
- #include "CmGLSupport.h"
- #include "CmAsyncOp.h"
- namespace CamelotEngine
- {
- GLRenderWindowManager::GLRenderWindowManager(GLRenderSystem* renderSystem)
- :mRenderSystem(renderSystem)
- {
- assert(mRenderSystem != nullptr);
- }
- void GLRenderWindowManager::createImpl(const String& name, UINT32 width, UINT32 height,
- bool fullScreen, const map<String, String>::type& miscParams, AsyncOp& asyncOp)
- {
- GLSupport* glSupport = mRenderSystem->getGLSupport();
- // Create the window
- RenderWindow* win = glSupport->newWindow(name, width, height, fullScreen, &miscParams);
- mRenderSystem->attachRenderTarget(*win);
- GLContext* context;
- win->getCustomAttribute("GLCONTEXT", &context);
- mRenderSystem->registerContext(context);
- RenderWindowPtr winPtr(win);
- asyncOp.completeOperation(winPtr);
- }
- }
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