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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Rendering
- * @{
- */
- /// <summary>Settings that control the bloom effect. Bloom adds an extra highlight to bright areas of the scene.</summary>
- [ShowInInspector]
- public partial class BloomSettings : ScriptObject
- {
- private BloomSettings(bool __dummy0) { }
- public BloomSettings()
- {
- Internal_BloomSettings(this);
- }
- /// <summary>Enables or disables the bloom effect.</summary>
- [ShowInInspector]
- public bool Enabled
- {
- get { return Internal_getenabled(mCachedPtr); }
- set { Internal_setenabled(mCachedPtr, value); }
- }
- /// <summary>
- /// Quality of the bloom effect. Higher values will use higher resolution texture for calculating bloom, at the cost of
- /// lower performance. Valid range is [0, 3], default is 2.
- /// </summary>
- [ShowInInspector]
- public uint Quality
- {
- get { return Internal_getquality(mCachedPtr); }
- set { Internal_setquality(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the minimal threshold of pixel luminance to be included in the bloom calculations. Any pixel with
- /// luminance below this value will be ignored for the purposes of bloom. The value represents luminance after it is
- /// scaled by exposure. Set to zero or negative to disable the threshold and include all pixels in the calculations.
- /// </summary>
- [ShowInInspector]
- public float Threshold
- {
- get { return Internal_getthreshold(mCachedPtr); }
- set { Internal_setthreshold(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the intensity of the bloom effect. Ideally should be in [0, 4] range but higher values are allowed.
- /// </summary>
- [ShowInInspector]
- public float Intensity
- {
- get { return Internal_getintensity(mCachedPtr); }
- set { Internal_setintensity(mCachedPtr, value); }
- }
- /// <summary>
- /// Tint color to apply to the bloom highlight. A pure white means the bloom inherits the underlying scene color.
- /// </summary>
- [ShowInInspector]
- public Color Tint
- {
- get
- {
- Color temp;
- Internal_gettint(mCachedPtr, out temp);
- return temp;
- }
- set { Internal_settint(mCachedPtr, ref value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_BloomSettings(BloomSettings managedInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getenabled(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setenabled(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern uint Internal_getquality(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setquality(IntPtr thisPtr, uint value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getthreshold(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setthreshold(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getintensity(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setintensity(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_gettint(IntPtr thisPtr, out Color __output);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_settint(IntPtr thisPtr, ref Color value);
- }
- /** @} */
- }
|