CBoxCollider.generated.cs 1.5 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Collider with box geometry.</summary>
  10. [ShowInInspector]
  11. public partial class BoxCollider : Collider
  12. {
  13. private BoxCollider(bool __dummy0) { }
  14. protected BoxCollider() { }
  15. /// <summary>Determines the extents (half size) of the geometry of the box.</summary>
  16. [ShowInInspector]
  17. public Vector3 Extents
  18. {
  19. get
  20. {
  21. Vector3 temp;
  22. Internal_getExtents(mCachedPtr, out temp);
  23. return temp;
  24. }
  25. set { Internal_setExtents(mCachedPtr, ref value); }
  26. }
  27. /// <summary>Determines the position of the box shape, relative to the component's scene object.</summary>
  28. [ShowInInspector]
  29. public Vector3 Center
  30. {
  31. get
  32. {
  33. Vector3 temp;
  34. Internal_getCenter(mCachedPtr, out temp);
  35. return temp;
  36. }
  37. set { Internal_setCenter(mCachedPtr, ref value); }
  38. }
  39. [MethodImpl(MethodImplOptions.InternalCall)]
  40. private static extern void Internal_setExtents(IntPtr thisPtr, ref Vector3 extents);
  41. [MethodImpl(MethodImplOptions.InternalCall)]
  42. private static extern void Internal_getExtents(IntPtr thisPtr, out Vector3 __output);
  43. [MethodImpl(MethodImplOptions.InternalCall)]
  44. private static extern void Internal_setCenter(IntPtr thisPtr, ref Vector3 center);
  45. [MethodImpl(MethodImplOptions.InternalCall)]
  46. private static extern void Internal_getCenter(IntPtr thisPtr, out Vector3 __output);
  47. }
  48. /** @} */
  49. }