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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /// <summary>Settings that control the depth-of-field effect.</summary>
- [ShowInInspector]
- public partial class DepthOfFieldSettings : ScriptObject
- {
- private DepthOfFieldSettings(bool __dummy0) { }
- public DepthOfFieldSettings()
- {
- Internal_DepthOfFieldSettings(this);
- }
- /// <summary>Enables or disables the depth of field effect.</summary>
- [ShowInInspector]
- public bool Enabled
- {
- get { return Internal_getenabled(mCachedPtr); }
- set { Internal_setenabled(mCachedPtr, value); }
- }
- /// <summary>
- /// Distance from the camera at which the focal plane is located in. Objects at this distance will be fully in focus.
- /// </summary>
- [ShowInInspector]
- public float FocalDistance
- {
- get { return Internal_getfocalDistance(mCachedPtr); }
- set { Internal_setfocalDistance(mCachedPtr, value); }
- }
- /// <summary>
- /// Range within which the objects remain fully in focus. This range is applied relative to the focal distance. Only
- /// relevant if Gaussian depth of field is used as other methods don't use a constant in-focus range.
- /// </summary>
- [ShowInInspector]
- public float FocalRange
- {
- get { return Internal_getfocalRange(mCachedPtr); }
- set { Internal_setfocalRange(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the size of the range within which objects transition from focused to fully unfocused, at the near plane.
- /// Only relevant for Gaussian depth of field.
- /// </summary>
- [ShowInInspector]
- public float NearTransitionRange
- {
- get { return Internal_getnearTransitionRange(mCachedPtr); }
- set { Internal_setnearTransitionRange(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the size of the range within which objects transition from focused to fully unfocused, at the far plane.
- /// Only relevant for Gaussian depth of field.
- /// </summary>
- [ShowInInspector]
- public float FarTransitionRange
- {
- get { return Internal_getfarTransitionRange(mCachedPtr); }
- set { Internal_setfarTransitionRange(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the amount of blur to apply to fully unfocused objects that are closer to camera than the in-focus zone.
- /// Set to zero to disable near-field blur. Only relevant for Gaussian depth of field.
- /// </summary>
- [ShowInInspector]
- public float NearBlurAmount
- {
- get { return Internal_getnearBlurAmount(mCachedPtr); }
- set { Internal_setnearBlurAmount(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines the amount of blur to apply to fully unfocused objects that are farther away from camera than the in-focus
- /// zone. Set to zero to disable far-field blur. Only relevant for Gaussian depth of field.
- /// </summary>
- [ShowInInspector]
- public float FarBlurAmount
- {
- get { return Internal_getfarBlurAmount(mCachedPtr); }
- set { Internal_setfarBlurAmount(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_DepthOfFieldSettings(DepthOfFieldSettings managedInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getenabled(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setenabled(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getfocalDistance(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setfocalDistance(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getfocalRange(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setfocalRange(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getnearTransitionRange(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setnearTransitionRange(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getfarTransitionRange(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setfarTransitionRange(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getnearBlurAmount(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setnearBlurAmount(IntPtr thisPtr, float value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern float Internal_getfarBlurAmount(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setfarBlurAmount(IntPtr thisPtr, float value);
- }
- }
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