PARTICLE_FORCE_DESC.generated.cs 869 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>Structure used for initializing a ParticleForce object.</summary>
  10. [StructLayout(LayoutKind.Sequential), SerializeObject]
  11. public partial struct ParticleForceOptions
  12. {
  13. /// <summary>Initializes the struct with default values.</summary>
  14. public static ParticleForceOptions Default()
  15. {
  16. ParticleForceOptions value = new ParticleForceOptions();
  17. value.force = null;
  18. value.worldSpace = false;
  19. return value;
  20. }
  21. /// <summary>Determines the force of the particles evaluated over particle lifetime.</summary>
  22. public Vector3Distribution force;
  23. /// <summary>True if the force is provided in world space, false if in local space.</summary>
  24. public bool worldSpace;
  25. }
  26. /** @} */
  27. }