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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Particles
- * @{
- */
- /// <summary>Types of collision modes that ParticleCollisions evolver can operate in.</summary>
- public enum ParticleCollisionMode
- {
- /// <summary>Particles will collide with a user-provided set of planes.</summary>
- Plane = 0,
- /// <summary>Particles will collide with physics colliders in the scene.</summary>
- World = 1
- }
- /** @} */
- }
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