ParticleCollisions.generated.cs 2.8 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>Particle evolver that allows particles to collide with the world.</summary>
  10. [ShowInInspector]
  11. public partial class ParticleCollisions : ParticleEvolver
  12. {
  13. private ParticleCollisions(bool __dummy0) { }
  14. /// <summary>Creates a new particle collision evolver.</summary>
  15. public ParticleCollisions(ParticleCollisionsOptions desc)
  16. {
  17. Internal_create(this, ref desc);
  18. }
  19. /// <summary>Creates a new particle collision evolver.</summary>
  20. public ParticleCollisions()
  21. {
  22. Internal_create0(this);
  23. }
  24. /// <summary>
  25. /// Determines a set of planes to use when using the Plane collision mode. Planes are expected to be in world space.
  26. /// </summary>
  27. [ShowInInspector]
  28. public Plane[] Planes
  29. {
  30. get { return Internal_getPlanes(mCachedPtr); }
  31. set { Internal_setPlanes(mCachedPtr, value); }
  32. }
  33. /// <summary>
  34. /// Determines a set of objects whose transforms to derive the collision planes from. Objects can move in the world and
  35. /// collision planes will be updated automatically. Object's negative Z axis is considered to be plane normal.
  36. /// </summary>
  37. [ShowInInspector]
  38. public SceneObject[] PlaneObjects
  39. {
  40. get { return Internal_getPlaneObjects(mCachedPtr); }
  41. set { Internal_setPlaneObjects(mCachedPtr, value); }
  42. }
  43. /// <summary>Options describing the evolver.</summary>
  44. [ShowInInspector]
  45. public ParticleCollisionsOptions Options
  46. {
  47. get
  48. {
  49. ParticleCollisionsOptions temp;
  50. Internal_getOptions(mCachedPtr, out temp);
  51. return temp;
  52. }
  53. set { Internal_setOptions(mCachedPtr, ref value); }
  54. }
  55. [MethodImpl(MethodImplOptions.InternalCall)]
  56. private static extern void Internal_setPlanes(IntPtr thisPtr, Plane[] planes);
  57. [MethodImpl(MethodImplOptions.InternalCall)]
  58. private static extern Plane[] Internal_getPlanes(IntPtr thisPtr);
  59. [MethodImpl(MethodImplOptions.InternalCall)]
  60. private static extern void Internal_setPlaneObjects(IntPtr thisPtr, SceneObject[] objects);
  61. [MethodImpl(MethodImplOptions.InternalCall)]
  62. private static extern SceneObject[] Internal_getPlaneObjects(IntPtr thisPtr);
  63. [MethodImpl(MethodImplOptions.InternalCall)]
  64. private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleCollisionsOptions options);
  65. [MethodImpl(MethodImplOptions.InternalCall)]
  66. private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleCollisionsOptions __output);
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. private static extern void Internal_create(ParticleCollisions managedInstance, ref ParticleCollisionsOptions desc);
  69. [MethodImpl(MethodImplOptions.InternalCall)]
  70. private static extern void Internal_create0(ParticleCollisions managedInstance);
  71. }
  72. /** @} */
  73. }