PointForceMode.generated.cs 485 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Physics
  7. * @{
  8. */
  9. /// <summary>Type of force that can be applied to a rigidbody at an arbitrary point.</summary>
  10. public enum PointForceMode
  11. {
  12. /// <summary>Value applied is a force.</summary>
  13. Force = 0,
  14. /// <summary>Value applied is an impulse (a direct change in its linear or angular momentum).</summary>
  15. Impulse = 1
  16. }
  17. /** @} */
  18. }