RenderSettings.generated.cs 13 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Rendering
  7. * @{
  8. */
  9. /// <summary>Settings that control rendering for a specific camera (view).</summary>
  10. [ShowInInspector]
  11. public partial class RenderSettings : ScriptObject
  12. {
  13. private RenderSettings(bool __dummy0) { }
  14. public RenderSettings()
  15. {
  16. Internal_RenderSettings(this);
  17. }
  18. /// <summary>
  19. /// Determines should automatic exposure be applied to the HDR image. When turned on the average scene brightness will be
  20. /// calculated and used to automatically expose the image to the optimal range. Use the parameters provided by
  21. /// autoExposure to customize the automatic exposure effect. You may also use exposureScale to manually adjust the
  22. /// automatic exposure. When automatic exposure is turned off you can use exposureScale to manually set the exposure.
  23. /// </summary>
  24. [ShowInInspector]
  25. public bool EnableAutoExposure
  26. {
  27. get { return Internal_getenableAutoExposure(mCachedPtr); }
  28. set { Internal_setenableAutoExposure(mCachedPtr, value); }
  29. }
  30. /// <summary>Parameters used for customizing automatic scene exposure.</summary>
  31. [ShowInInspector]
  32. public AutoExposureSettings AutoExposure
  33. {
  34. get { return Internal_getautoExposure(mCachedPtr); }
  35. set { Internal_setautoExposure(mCachedPtr, value); }
  36. }
  37. /// <summary>
  38. /// Determines should the image be tonemapped. Tonemapping converts an HDR image into LDR image by applying a filmic
  39. /// curve to the image, simulating the effect of film cameras. Filmic curve improves image quality by tapering off lows
  40. /// and highs, preventing under- and over-exposure. This is useful if an image contains both very dark and very bright
  41. /// areas, in which case the global exposure parameter would leave some areas either over- or under-exposed. Use
  42. /// #tonemapping to customize how tonemapping performed.
  43. ///
  44. /// If this is disabled, then color grading and white balancing will not be enabled either. Only relevant for HDR images.
  45. /// </summary>
  46. [ShowInInspector]
  47. public bool EnableTonemapping
  48. {
  49. get { return Internal_getenableTonemapping(mCachedPtr); }
  50. set { Internal_setenableTonemapping(mCachedPtr, value); }
  51. }
  52. /// <summary>Parameters used for customizing tonemapping.</summary>
  53. [ShowInInspector]
  54. public TonemappingSettings Tonemapping
  55. {
  56. get { return Internal_gettonemapping(mCachedPtr); }
  57. set { Internal_settonemapping(mCachedPtr, value); }
  58. }
  59. /// <summary>
  60. /// Parameters used for customizing white balancing. White balancing converts a scene illuminated by a light of the
  61. /// specified temperature into a scene illuminated by a standard D65 illuminant (average midday light) in order to
  62. /// simulate the effects of chromatic adaptation of the human visual system.
  63. /// </summary>
  64. [ShowInInspector]
  65. public WhiteBalanceSettings WhiteBalance
  66. {
  67. get { return Internal_getwhiteBalance(mCachedPtr); }
  68. set { Internal_setwhiteBalance(mCachedPtr, value); }
  69. }
  70. /// <summary>Parameters used for customizing color grading.</summary>
  71. [ShowInInspector]
  72. public ColorGradingSettings ColorGrading
  73. {
  74. get { return Internal_getcolorGrading(mCachedPtr); }
  75. set { Internal_setcolorGrading(mCachedPtr, value); }
  76. }
  77. /// <summary>Parameters used for customizing the depth of field effect.</summary>
  78. [ShowInInspector]
  79. public DepthOfFieldSettings DepthOfField
  80. {
  81. get { return Internal_getdepthOfField(mCachedPtr); }
  82. set { Internal_setdepthOfField(mCachedPtr, value); }
  83. }
  84. /// <summary>Parameters used for customizing screen space ambient occlusion.</summary>
  85. [ShowInInspector]
  86. public AmbientOcclusionSettings AmbientOcclusion
  87. {
  88. get { return Internal_getambientOcclusion(mCachedPtr); }
  89. set { Internal_setambientOcclusion(mCachedPtr, value); }
  90. }
  91. /// <summary>Parameters used for customizing screen space reflections.</summary>
  92. [ShowInInspector]
  93. public ScreenSpaceReflectionsSettings ScreenSpaceReflections
  94. {
  95. get { return Internal_getscreenSpaceReflections(mCachedPtr); }
  96. set { Internal_setscreenSpaceReflections(mCachedPtr, value); }
  97. }
  98. /// <summary>Parameters used for customizing the bloom effect.</summary>
  99. [ShowInInspector]
  100. public BloomSettings Bloom
  101. {
  102. get { return Internal_getbloom(mCachedPtr); }
  103. set { Internal_setbloom(mCachedPtr, value); }
  104. }
  105. /// <summary>Enables the fast approximate anti-aliasing effect.</summary>
  106. [ShowInInspector]
  107. public bool EnableFXAA
  108. {
  109. get { return Internal_getenableFXAA(mCachedPtr); }
  110. set { Internal_setenableFXAA(mCachedPtr, value); }
  111. }
  112. /// <summary>
  113. /// Log2 value to scale the eye adaptation by (for example 2^0 = 1). Smaller values yield darker image, while larger
  114. /// yield brighter image. Allows you to customize exposure manually, applied on top of eye adaptation exposure (if
  115. /// enabled). In range [-8, 8].
  116. /// </summary>
  117. [ShowInInspector]
  118. public float ExposureScale
  119. {
  120. get { return Internal_getexposureScale(mCachedPtr); }
  121. set { Internal_setexposureScale(mCachedPtr, value); }
  122. }
  123. /// <summary>
  124. /// Gamma value to adjust the image for. Larger values result in a brighter image. When tonemapping is turned on the best
  125. /// gamma curve for the output device is chosen automatically and this value can by used to merely tweak that curve. If
  126. /// tonemapping is turned off this is the exact value of the gamma curve that will be applied.
  127. /// </summary>
  128. [ShowInInspector]
  129. public float Gamma
  130. {
  131. get { return Internal_getgamma(mCachedPtr); }
  132. set { Internal_setgamma(mCachedPtr, value); }
  133. }
  134. /// <summary>
  135. /// High dynamic range allows light intensity to be more correctly recorded when rendering by allowing for a larger range
  136. /// of values. The stored light is then converted into visible color range using exposure and a tone mapping operator.
  137. /// </summary>
  138. [ShowInInspector]
  139. public bool EnableHDR
  140. {
  141. get { return Internal_getenableHDR(mCachedPtr); }
  142. set { Internal_setenableHDR(mCachedPtr, value); }
  143. }
  144. /// <summary>
  145. /// Determines if scene objects will be lit by lights. If disabled everything will be rendered using their albedo texture
  146. /// with no lighting applied.
  147. /// </summary>
  148. [ShowInInspector]
  149. public bool EnableLighting
  150. {
  151. get { return Internal_getenableLighting(mCachedPtr); }
  152. set { Internal_setenableLighting(mCachedPtr, value); }
  153. }
  154. /// <summary>Determines if shadows cast by lights should be rendered. Only relevant if lighting is turned on.</summary>
  155. [ShowInInspector]
  156. public bool EnableShadows
  157. {
  158. get { return Internal_getenableShadows(mCachedPtr); }
  159. set { Internal_setenableShadows(mCachedPtr, value); }
  160. }
  161. /// <summary>Parameters used for customizing shadow rendering.</summary>
  162. [ShowInInspector]
  163. public ShadowSettings ShadowSettings
  164. {
  165. get { return Internal_getshadowSettings(mCachedPtr); }
  166. set { Internal_setshadowSettings(mCachedPtr, value); }
  167. }
  168. /// <summary>Determines if indirect lighting (e.g. from light probes or the sky) is rendered.</summary>
  169. [ShowInInspector]
  170. public bool EnableIndirectLighting
  171. {
  172. get { return Internal_getenableIndirectLighting(mCachedPtr); }
  173. set { Internal_setenableIndirectLighting(mCachedPtr, value); }
  174. }
  175. /// <summary>
  176. /// Signals the renderer to only render overlays (like GUI), and not scene objects. Such rendering doesn't require depth
  177. /// buffer or multi-sampled render targets and will not render any scene objects. This can improve performance and memory
  178. /// usage for overlay-only views.
  179. /// </summary>
  180. [ShowInInspector]
  181. public bool OverlayOnly
  182. {
  183. get { return Internal_getoverlayOnly(mCachedPtr); }
  184. set { Internal_setoverlayOnly(mCachedPtr, value); }
  185. }
  186. /// <summary>
  187. /// If enabled the camera will use the skybox for rendering the background. A skybox has to be present in the scene. When
  188. /// disabled the camera will use the clear color for rendering the background.
  189. /// </summary>
  190. [ShowInInspector]
  191. public bool EnableSkybox
  192. {
  193. get { return Internal_getenableSkybox(mCachedPtr); }
  194. set { Internal_setenableSkybox(mCachedPtr, value); }
  195. }
  196. [MethodImpl(MethodImplOptions.InternalCall)]
  197. private static extern void Internal_RenderSettings(RenderSettings managedInstance);
  198. [MethodImpl(MethodImplOptions.InternalCall)]
  199. private static extern bool Internal_getenableAutoExposure(IntPtr thisPtr);
  200. [MethodImpl(MethodImplOptions.InternalCall)]
  201. private static extern void Internal_setenableAutoExposure(IntPtr thisPtr, bool value);
  202. [MethodImpl(MethodImplOptions.InternalCall)]
  203. private static extern AutoExposureSettings Internal_getautoExposure(IntPtr thisPtr);
  204. [MethodImpl(MethodImplOptions.InternalCall)]
  205. private static extern void Internal_setautoExposure(IntPtr thisPtr, AutoExposureSettings value);
  206. [MethodImpl(MethodImplOptions.InternalCall)]
  207. private static extern bool Internal_getenableTonemapping(IntPtr thisPtr);
  208. [MethodImpl(MethodImplOptions.InternalCall)]
  209. private static extern void Internal_setenableTonemapping(IntPtr thisPtr, bool value);
  210. [MethodImpl(MethodImplOptions.InternalCall)]
  211. private static extern TonemappingSettings Internal_gettonemapping(IntPtr thisPtr);
  212. [MethodImpl(MethodImplOptions.InternalCall)]
  213. private static extern void Internal_settonemapping(IntPtr thisPtr, TonemappingSettings value);
  214. [MethodImpl(MethodImplOptions.InternalCall)]
  215. private static extern WhiteBalanceSettings Internal_getwhiteBalance(IntPtr thisPtr);
  216. [MethodImpl(MethodImplOptions.InternalCall)]
  217. private static extern void Internal_setwhiteBalance(IntPtr thisPtr, WhiteBalanceSettings value);
  218. [MethodImpl(MethodImplOptions.InternalCall)]
  219. private static extern ColorGradingSettings Internal_getcolorGrading(IntPtr thisPtr);
  220. [MethodImpl(MethodImplOptions.InternalCall)]
  221. private static extern void Internal_setcolorGrading(IntPtr thisPtr, ColorGradingSettings value);
  222. [MethodImpl(MethodImplOptions.InternalCall)]
  223. private static extern DepthOfFieldSettings Internal_getdepthOfField(IntPtr thisPtr);
  224. [MethodImpl(MethodImplOptions.InternalCall)]
  225. private static extern void Internal_setdepthOfField(IntPtr thisPtr, DepthOfFieldSettings value);
  226. [MethodImpl(MethodImplOptions.InternalCall)]
  227. private static extern AmbientOcclusionSettings Internal_getambientOcclusion(IntPtr thisPtr);
  228. [MethodImpl(MethodImplOptions.InternalCall)]
  229. private static extern void Internal_setambientOcclusion(IntPtr thisPtr, AmbientOcclusionSettings value);
  230. [MethodImpl(MethodImplOptions.InternalCall)]
  231. private static extern ScreenSpaceReflectionsSettings Internal_getscreenSpaceReflections(IntPtr thisPtr);
  232. [MethodImpl(MethodImplOptions.InternalCall)]
  233. private static extern void Internal_setscreenSpaceReflections(IntPtr thisPtr, ScreenSpaceReflectionsSettings value);
  234. [MethodImpl(MethodImplOptions.InternalCall)]
  235. private static extern BloomSettings Internal_getbloom(IntPtr thisPtr);
  236. [MethodImpl(MethodImplOptions.InternalCall)]
  237. private static extern void Internal_setbloom(IntPtr thisPtr, BloomSettings value);
  238. [MethodImpl(MethodImplOptions.InternalCall)]
  239. private static extern bool Internal_getenableFXAA(IntPtr thisPtr);
  240. [MethodImpl(MethodImplOptions.InternalCall)]
  241. private static extern void Internal_setenableFXAA(IntPtr thisPtr, bool value);
  242. [MethodImpl(MethodImplOptions.InternalCall)]
  243. private static extern float Internal_getexposureScale(IntPtr thisPtr);
  244. [MethodImpl(MethodImplOptions.InternalCall)]
  245. private static extern void Internal_setexposureScale(IntPtr thisPtr, float value);
  246. [MethodImpl(MethodImplOptions.InternalCall)]
  247. private static extern float Internal_getgamma(IntPtr thisPtr);
  248. [MethodImpl(MethodImplOptions.InternalCall)]
  249. private static extern void Internal_setgamma(IntPtr thisPtr, float value);
  250. [MethodImpl(MethodImplOptions.InternalCall)]
  251. private static extern bool Internal_getenableHDR(IntPtr thisPtr);
  252. [MethodImpl(MethodImplOptions.InternalCall)]
  253. private static extern void Internal_setenableHDR(IntPtr thisPtr, bool value);
  254. [MethodImpl(MethodImplOptions.InternalCall)]
  255. private static extern bool Internal_getenableLighting(IntPtr thisPtr);
  256. [MethodImpl(MethodImplOptions.InternalCall)]
  257. private static extern void Internal_setenableLighting(IntPtr thisPtr, bool value);
  258. [MethodImpl(MethodImplOptions.InternalCall)]
  259. private static extern bool Internal_getenableShadows(IntPtr thisPtr);
  260. [MethodImpl(MethodImplOptions.InternalCall)]
  261. private static extern void Internal_setenableShadows(IntPtr thisPtr, bool value);
  262. [MethodImpl(MethodImplOptions.InternalCall)]
  263. private static extern ShadowSettings Internal_getshadowSettings(IntPtr thisPtr);
  264. [MethodImpl(MethodImplOptions.InternalCall)]
  265. private static extern void Internal_setshadowSettings(IntPtr thisPtr, ShadowSettings value);
  266. [MethodImpl(MethodImplOptions.InternalCall)]
  267. private static extern bool Internal_getenableIndirectLighting(IntPtr thisPtr);
  268. [MethodImpl(MethodImplOptions.InternalCall)]
  269. private static extern void Internal_setenableIndirectLighting(IntPtr thisPtr, bool value);
  270. [MethodImpl(MethodImplOptions.InternalCall)]
  271. private static extern bool Internal_getoverlayOnly(IntPtr thisPtr);
  272. [MethodImpl(MethodImplOptions.InternalCall)]
  273. private static extern void Internal_setoverlayOnly(IntPtr thisPtr, bool value);
  274. [MethodImpl(MethodImplOptions.InternalCall)]
  275. private static extern bool Internal_getenableSkybox(IntPtr thisPtr);
  276. [MethodImpl(MethodImplOptions.InternalCall)]
  277. private static extern void Internal_setenableSkybox(IntPtr thisPtr, bool value);
  278. }
  279. /** @} */
  280. }