| 12345678910111213141516171819202122 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- namespace BansheeEngine
- {
- /** @addtogroup Scene
- * @{
- */
- /// <summary>
- /// Attribute that allows Component's code to be executed while game is not running in the editor. Normally the
- /// initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides
- /// that behaviour.
- /// </summary>
- [AttributeUsage(AttributeTargets.Class)]
- public sealed class RunInEditor : Attribute
- {
- }
- /** @} */
- }
|