BearishSun 04db697dce Bugfix: Fixing animation import from FBX %!s(int64=8) %!d(string=hai) anos
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BsAnimation.cpp 2622bb6bd0 Bugfix: Freezing animations will now properly hold the frozen state instead of breaking the mesh %!s(int64=8) %!d(string=hai) anos
BsAnimation.h 8b8713b054 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsAnimationClip.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsAnimationClip.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsAnimationCurve.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsAnimationCurve.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsAnimationManager.cpp a77eccf4f6 WIP: macOS port %!s(int64=8) %!d(string=hai) anos
BsAnimationManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsAnimationUtility.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsAnimationUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCurveCache.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMorphShapes.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsMorphShapes.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsSkeleton.cpp 04db697dce Bugfix: Fixing animation import from FBX %!s(int64=8) %!d(string=hai) anos
BsSkeleton.h 04db697dce Bugfix: Fixing animation import from FBX %!s(int64=8) %!d(string=hai) anos
BsSkeletonMask.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsSkeletonMask.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos