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BsLightRendering.h
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0696a5094f
Neater light pass material parameter assignment
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9 years ago |
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BsObjectRendering.h
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 years ago |
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BsPostProcessing.h
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eb5d33c976
Post processing:
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9 years ago |
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BsRenderBeast.h
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 years ago |
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BsRenderBeastFactory.h
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855b052658
More fixes in order to get everything to compile with Clang
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9 years ago |
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BsRenderBeastOptions.h
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eb5d33c976
Post processing:
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9 years ago |
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BsRenderBeastPrerequisites.h
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 years ago |
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BsRenderTargets.h
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cbd7b0af8b
Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors
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9 years ago |
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BsRenderTexturePool.h
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6495d0a485
Refactored both script libraries so they no longer reference mono runtime directly
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9 years ago |
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BsRendererCamera.h
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1a60bbfc1d
Refactoring renderer in order to make it cleaner, easier to understand and modify
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9 years ago |
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BsRendererObject.h
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 years ago |
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BsSamplerOverrides.h
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0a448db0af
More work on improving documentation for Doxygen generation.
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9 years ago |