BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 лет назад
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BsLightRendering.cpp 0696a5094f Neater light pass material parameter assignment 9 лет назад
BsObjectRendering.cpp 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 лет назад
BsPostProcessing.cpp a497317478 Fixed shader import so it properly initializes shader variations 9 лет назад
BsRenderBeast.cpp 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 лет назад
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang 10 лет назад
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 лет назад
BsRenderTargets.cpp cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 лет назад
BsRenderTexturePool.cpp aa06514ff9 Added support for texture arrays 9 лет назад
BsRendererCamera.cpp 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад
BsSamplerOverrides.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад