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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsCoreObjectCore.h"
- #include "BsModule.h"
- namespace BansheeEngine
- {
- // TODO Low priority - Add debug option that would remember a call stack for each resource initialization,
- // so when we fail to release one we know which one it is.
-
- /**
- * @brief Manager that keeps track of all active CoreObjects.
- *
- * @note Internal class. Thread safe unless specified otherwise.
- */
- class BS_CORE_EXPORT CoreObjectManager : public Module<CoreObjectManager>
- {
- /**
- * @brief Stores dirty data that is to be transferred from sim
- * thread to core thread part of a CoreObject, for a single object.
- */
- struct CoreStoredSyncObjData
- {
- CoreStoredSyncObjData()
- :destinationObj(nullptr)
- { }
- CoreStoredSyncObjData(CoreObjectCore* destObj, UINT64 internalId, const CoreSyncData& syncData)
- :destinationObj(destObj), syncData(syncData), internalId(internalId)
- { }
- CoreObjectCore* destinationObj;
- CoreSyncData syncData;
- UINT64 internalId;
- };
- /**
- * @brief Stores dirty data that is to be transferred from sim
- * thread to core thread part of a CoreObject, for all dirty
- * objects in one frame.
- */
- struct CoreStoredSyncData
- {
- FrameAlloc* alloc = nullptr;
- Vector<CoreStoredSyncObjData> entries;
- };
- public:
- CoreObjectManager();
- ~CoreObjectManager();
- /**
- * @brief Registers a new CoreObject notifying the manager the object
- * is created.
- */
- UINT64 registerObject(CoreObject* object);
- /**
- * @brief Unregisters a CoreObject notifying the manager the object
- * is destroyed.
- */
- void unregisterObject(CoreObject* object);
- /**
- * @brief Synchronizes all dirty CoreObjects with the core thread. Their dirty data will be
- * allocated using the provided allocator and then queued for update using the provided
- * core thread accessor.
- *
- * @note Sim thread only.
- */
- void syncToCore(CoreAccessor& accessor);
- private:
- /**
- * @brief Stores all syncable data from dirty core objects into memory allocated
- * by the provided allocator. Additional meta-data is stored internally to be
- * used by call to syncUpload.
- *
- * @param allocator Allocator to use for allocating memory for stored data.
- *
- * @note Sim thread only.
- * Must be followed by a call to syncUpload with the same type.
- */
- void syncDownload(FrameAlloc* allocator);
- /**
- * @brief Copies all the data stored by previous call to "syncDownload"
- * into core thread versions of CoreObjects.
- *
- * @note Core thread only.
- * Must be preceded by a call to syncDownload.
- */
- void syncUpload();
- UINT64 mNextAvailableID;
- Map<UINT64, CoreObject*> mObjects;
- List<CoreStoredSyncData> mCoreSyncData;
- BS_MUTEX(mObjectsMutex);
- };
- }
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