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- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsRenderTexture.h"
- #include "BsTexture.h"
- #include "BsGLSupport.h"
- #include "BsPixelBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief OpenGL implementation of a texture.
- */
- class BS_RSGL_EXPORT GLTextureCore : public TextureCore
- {
- public:
- virtual ~GLTextureCore();
- /**
- * @brief Returns OpenGL texture target type
- */
- GLenum getGLTextureTarget() const;
- /**
- * @brief Returns internal OpenGL texture handle.
- */
- GLuint getGLID() const;
- /**
- * @brief Returns the internal OpenGL format used by the texture.
- */
- GLenum getGLFormat() const { return mGLFormat; }
-
- /**
- * @brief Returns a hardware pixel buffer for a certain face and level of the texture.
- *
- * @param face Index of the texture face, if texture has more than one. Array index for
- * texture arrays and a cube face for cube textures.
- * @param mipmap Index of the mip level. 0 being the largest mip level.
- *
- * @note Cube face indices: +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
- */
- std::shared_ptr<GLPixelBuffer> getBuffer(UINT32 face, UINT32 mipmap);
- protected:
- friend class GLTextureCoreManager;
- GLTextureCore(GLSupport& support, TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount);
- /**
- * @copydoc TextureCore::initialize
- */
- void initialize() override;
- /**
- * @copydoc TextureCore::lock
- */
- PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /**
- * @copydoc TextureCore::unlock
- */
- void unlockImpl() override;
- /**
- * @copydoc TextureCore::copy
- */
- void copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr<TextureCore>& target) override;
- /**
- * @copydoc TextureCore::readData
- */
- void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /**
- * @copydoc TextureCore::writeData
- */
- void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false) override;
- /**
- * @brief Creates pixel buffers for each face and mip level. Texture must
- * have been created previously.
- */
- void createSurfaceList();
- private:
- GLuint mTextureID;
- GLenum mGLFormat;
- GLSupport& mGLSupport;
- std::shared_ptr<GLPixelBuffer> mLockedBuffer;
-
- Vector<std::shared_ptr<GLPixelBuffer>>mSurfaceList;
- };
- }
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