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- using System;
- using System.Runtime.CompilerServices;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// GUI element that displays all scene objects in the current scene as a tree view.
- /// </summary>
- public sealed class GUISceneTreeView : GUIElement
- {
- /// <summary>
- /// Creates a new scene tree view element.
- /// </summary>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUISceneTreeView(string style = "", params GUIOption[] options)
- {
- Internal_CreateInstance(this, style, options);
- }
- /// <summary>
- /// Creates a new scene tree view element.
- /// </summary>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUISceneTreeView(params GUIOption[] options)
- {
- Internal_CreateInstance(this, "", options);
- }
- /// <summary>
- /// Updates the contents of the tree view with most recent scene data. Should be called once per frame.
- /// </summary>
- public void Update()
- {
- Internal_Update(mCachedPtr);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(GUISceneTreeView instance, string style, GUIOption[] options);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Update(IntPtr thisPtr);
- }
- }
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