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- #include "BsRenderBeastPrerequisites.h"
- #include "BsRenderBeastFactory.h"
- #include "BsRendererManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Returns a name of the plugin.
- */
- extern "C" BS_BSRND_EXPORT const String& getPluginName()
- {
- return SystemName;
- }
- /**
- * @brief Entry point to the plugin. Called by the engine when the plugin is loaded.
- */
- extern "C" BS_BSRND_EXPORT void* loadPlugin()
- {
- RendererManager::instance()._registerFactory(bs_shared_ptr_new<RenderBeastFactory>());
- return nullptr;
- }
- }
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