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- #include "BsScriptPrefab.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoArray.h"
- #include "BsMonoManager.h"
- #include "BsScriptSceneObject.h"
- namespace BansheeEngine
- {
- ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab)
- :ScriptObject(instance), mPrefab(prefab)
- {
- }
- void ScriptPrefab::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPrefab::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptPrefab::internal_Instantiate);
- }
- void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so)
- {
- HPrefab prefab = Prefab::create(so->getNativeSceneObject());
- ScriptPrefab* scriptInstance;
- ScriptResourceManager::instance().createScriptResource(instance, prefab, &scriptInstance);
- }
- MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr)
- {
- HPrefab prefab = thisPtr->getPrefabHandle();
- HSceneObject instance = prefab->instantiate();
- ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance);
- return scriptInstance->getManagedInstance();
- }
-
- void ScriptPrefab::_onManagedInstanceDeleted()
- {
- mManagedInstance = nullptr;
- if (!mRefreshInProgress)
- ScriptResourceManager::instance().destroyScriptResource(this);
- }
- void ScriptPrefab::setNativeHandle(const HResource& resource)
- {
- mPrefab = static_resource_cast<Prefab>(resource);
- }
- }
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