| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- #include "BsScriptRenderable.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsApplication.h"
- #include "BsRenderable.h"
- #include "BsScriptSceneObject.h"
- #include "BsSceneObject.h"
- #include "BsSceneManager.h"
- #include "BsScriptMesh.h"
- #include "BsScriptMaterial.h"
- namespace BansheeEngine
- {
- ScriptRenderable::ScriptRenderable(MonoObject* managedInstance, const HSceneObject& parentSO)
- :ScriptObject(managedInstance), mRenderable(nullptr), mLastUpdateHash(0)
- {
- mRenderable = Renderable::create();
- gSceneManager()._registerRenderable(mRenderable, parentSO);
- }
- ScriptRenderable::~ScriptRenderable()
- { }
- void ScriptRenderable::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderable::internal_Create);
- metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptRenderable::internal_UpdateTransform);
- metaData.scriptClass->addInternalCall("Internal_SetMesh", &ScriptRenderable::internal_SetMesh);
- metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptRenderable::internal_GetBounds);
- metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptRenderable::internal_GetLayers);
- metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptRenderable::internal_SetLayers);
- metaData.scriptClass->addInternalCall("Internal_SetMaterial", &ScriptRenderable::internal_SetMaterial);
- metaData.scriptClass->addInternalCall("Internal_SetMaterials", &ScriptRenderable::internal_SetMaterials);
- metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptRenderable::internal_OnDestroy);
- }
- void ScriptRenderable::updateTransform(const HSceneObject& parent)
- {
- UINT32 curHash = parent->getTransformHash();
- if (curHash != mLastUpdateHash)
- {
- mRenderable->setTransform(parent->getWorldTfrm());
- mLastUpdateHash = curHash;
- }
- if (parent->getActive() != mRenderable->getIsActive())
- {
- mRenderable->setIsActive(parent->getActive());
- }
- }
- void ScriptRenderable::internal_Create(MonoObject* instance, ScriptSceneObject* parentSO)
- {
- HSceneObject so;
- if (parentSO != nullptr)
- so = parentSO->getNativeHandle();
- ScriptRenderable* nativeInstance = new (bs_alloc<ScriptRenderable>()) ScriptRenderable(instance, so);
- }
- void ScriptRenderable::internal_UpdateTransform(ScriptRenderable* thisPtr, ScriptSceneObject* parent)
- {
- HSceneObject parentSO = parent->getNativeSceneObject();
- thisPtr->updateTransform(parentSO);
- }
- void ScriptRenderable::internal_SetMesh(ScriptRenderable* thisPtr, ScriptMesh* mesh)
- {
- HMesh nativeMesh;
- if (mesh != nullptr)
- nativeMesh = mesh->getMeshHandle();
- thisPtr->getInternal()->setMesh(nativeMesh);
- }
- void ScriptRenderable::internal_GetBounds(ScriptRenderable* thisPtr, ScriptSceneObject* parent, AABox* box, Sphere* sphere)
- {
- HSceneObject parentSO = parent->getNativeSceneObject();
- thisPtr->updateTransform(parentSO);
- Bounds bounds = thisPtr->getInternal()->getBounds();
- *box = bounds.getBox();
- *sphere = bounds.getSphere();
- }
- UINT64 ScriptRenderable::internal_GetLayers(ScriptRenderable* thisPtr)
- {
- return thisPtr->getInternal()->getLayer();
- }
- void ScriptRenderable::internal_SetLayers(ScriptRenderable* thisPtr, UINT64 layers)
- {
- thisPtr->getInternal()->setLayer(layers);
- }
- void ScriptRenderable::internal_SetMaterials(ScriptRenderable* thisPtr, MonoArray* materials)
- {
- if (materials != nullptr)
- {
- ScriptArray scriptMaterials(materials);
- Vector<HMaterial> nativeMaterials(scriptMaterials.size());
- for (UINT32 i = 0; i < scriptMaterials.size(); i++)
- {
- MonoObject* monoMaterial = scriptMaterials.get<MonoObject*>(i);
- ScriptMaterial* scriptMaterial = ScriptMaterial::toNative(monoMaterial);
- if (scriptMaterial != nullptr)
- nativeMaterials[i] = scriptMaterial->getMaterialHandle();
- }
- thisPtr->getInternal()->setMaterials(nativeMaterials);
- }
- else
- {
- thisPtr->getInternal()->setMaterials({});
- }
- }
- void ScriptRenderable::internal_SetMaterial(ScriptRenderable* thisPtr, ScriptMaterial* material, int index)
- {
- HMaterial nativeMaterial;
- if (material != nullptr)
- nativeMaterial = material->getMaterialHandle();
- thisPtr->getInternal()->setMaterial(index, nativeMaterial);
- }
- void ScriptRenderable::internal_OnDestroy(ScriptRenderable* thisPtr)
- {
- thisPtr->destroy();
- }
- void ScriptRenderable::destroy()
- {
- gSceneManager()._unregisterRenderable(mRenderable);
- mRenderable->destroy();
- }
- }
|