BearishSun f3b8e543e0 Setting up proper view direction vector for environment reflections há 8 anos atrás
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model há 8 anos atrás
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model há 8 anos atrás
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware há 8 anos atrás
LightGridLLCreation.bsl 97d803e632 Added code for PBS model há 8 anos atrás
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders há 8 anos atrás
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes há 9 anos atrás
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling há 8 anos atrás
ReflectionCubeImportanceSample.bsl 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling há 8 anos atrás
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) há 9 anos atrás
Skybox.bsl 97d803e632 Added code for PBS model há 8 anos atrás
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders há 9 anos atrás
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders há 9 anos atrás
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering há 9 anos atrás
TestFX.bsl e4637da406 Added tags to material techniques há 9 anos atrás
TiledDeferredLighting.bsl f3b8e543e0 Setting up proper view direction vector for environment reflections há 8 anos atrás
Transparent.bsl 97d803e632 Added code for PBS model há 8 anos atrás