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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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há 9 anos atrás |
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Default.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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há 8 anos atrás |
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Diffuse.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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há 8 anos atrás |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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há 8 anos atrás |
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LightGridLLCreation.bsl
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97d803e632
Added code for PBS model
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há 8 anos atrás |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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há 8 anos atrás |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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há 9 anos atrás |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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há 9 anos atrás |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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há 9 anos atrás |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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há 9 anos atrás |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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há 9 anos atrás |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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há 9 anos atrás |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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há 8 anos atrás |
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ReflectionCubeImportanceSample.bsl
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02a877d9fe
Fixing invalid mip <-> roughness mapping for reflection environment sampling
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há 8 anos atrás |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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há 9 anos atrás |
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Skybox.bsl
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97d803e632
Added code for PBS model
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há 8 anos atrás |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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há 9 anos atrás |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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há 9 anos atrás |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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há 9 anos atrás |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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há 9 anos atrás |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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há 9 anos atrás |
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TiledDeferredLighting.bsl
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f3b8e543e0
Setting up proper view direction vector for environment reflections
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há 8 anos atrás |
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Transparent.bsl
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97d803e632
Added code for PBS model
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há 8 anos atrás |