Marko Pintera f7a076ff3c Pass and Technique refactor 11 лет назад
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsBlendState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsComponent.h 734f25c36c Deferred destruction of game objects 11 лет назад
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 лет назад
BsCoreObject.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsCoreObjectCore.h 6d383c78a4 Fixed scene viewport rendering 11 лет назад
BsCoreObjectManager.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsCorePrerequisites.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsCoreSceneManager.h 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 лет назад
BsCoreThreadAccessor.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 лет назад
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsDrawList.h 0eecfe525d More documentation 11 лет назад
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 лет назад
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 лет назад
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsGpuParam.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 лет назад
BsGpuParams.h 91ba10d45c Finished GpuParams refactor 11 лет назад
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 лет назад
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 лет назад
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 лет назад
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 лет назад
BsMaterial.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMaterialParam.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsMaterialProxy.h 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 лет назад
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMultiRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsPassRTTI.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsPixelBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsPixelData.h d5d2171319 Added C# PixelData 11 лет назад
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 лет назад
BsRenderStateManager.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsRenderSystem.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderTarget.h aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад
BsRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsRenderWindow.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsRenderer.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 лет назад
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 лет назад
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResources.h becb8d0082 Easier importer and resources interface 11 лет назад
BsSamplerState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsSceneObject.h 734f25c36c Deferred destruction of game objects 11 лет назад
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 лет назад
BsShader.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTexture.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 лет назад
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsTextureRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.h cf60b3980a More documentation 11 лет назад
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад