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- #include "BsPass.h"
- #include "BsRasterizerState.h"
- #include "BsBlendState.h"
- #include "BsDepthStencilState.h"
- #include "BsPassRTTI.h"
- #include "BsMaterial.h"
- #include "BsGpuParams.h"
- #include "BsFrameAlloc.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- bool propertiesHaveBlending(const BlendProperties& bsProps)
- {
- bool transparent = false;
- for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
- {
- // Transparent if destination color is taken into account
- if (bsProps.getDstBlend(i) != BF_ZERO ||
- bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
- bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
- bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
- bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
- {
- transparent = true;
- }
- }
- return transparent;
- }
- bool PassBase::hasBlending(const HBlendState& blendState)
- {
- if (blendState != nullptr)
- return propertiesHaveBlending(blendState->getProperties());
- return false;
- }
- bool PassBase::hasBlending(const SPtr<BlendStateCore>& blendState)
- {
- if (blendState != nullptr)
- return propertiesHaveBlending(blendState->getProperties());
- return false;
- }
- void PassCore::syncToCore(const CoreSyncData& data)
- {
- UINT8* buffer = data.getBuffer();
- SPtr<BlendStateCore>* blendState = (SPtr<BlendStateCore>*)buffer;
- mData.mBlendState = *blendState;
- blendState->~SPtr<BlendStateCore>();
- buffer += sizeof(SPtr<BlendStateCore>);
- SPtr<RasterizerStateCore>* rasterizerState = (SPtr<RasterizerStateCore>*)buffer;
- mData.mRasterizerState = *rasterizerState;
- rasterizerState->~SPtr<RasterizerStateCore>();
- buffer += sizeof(SPtr<RasterizerStateCore>);
- SPtr<DepthStencilStateCore>* depthStencilState = (SPtr<DepthStencilStateCore>*)buffer;
- mData.mDepthStencilState = *depthStencilState;
- depthStencilState->~SPtr<DepthStencilStateCore>();
- buffer += sizeof(SPtr<DepthStencilStateCore>);
- memcpy(&mData.mStencilRefValue, buffer, sizeof(UINT32));
- buffer += sizeof(UINT32);
- SPtr<GpuProgramCore>* allPrograms[6] = { &mData.mVertexProgram, &mData.mFragmentProgram, &mData.mGeometryProgram,
- &mData.mHullProgram, &mData.mDomainProgram, &mData.mComputeProgram };
- UINT32 numPrograms = sizeof(allPrograms) / sizeof(HGpuProgram*);
- for (UINT32 i = 0; i < numPrograms; i++)
- {
- SPtr<GpuProgramCore>* gpuProgram = (SPtr<GpuProgramCore>*)buffer;
- *allPrograms[i] = *gpuProgram;
- gpuProgram->~SPtr<GpuProgramCore>();
- buffer += sizeof(SPtr<GpuProgramCore>);
- }
- }
- SPtr<PassCore> PassCore::create()
- {
- PassCore* newPass = new (bs_alloc<PassCore>()) PassCore();
- SPtr<PassCore> newPassPtr = bs_shared_ptr<PassCore, GenAlloc>(newPass);
- newPassPtr->_setThisPtr(newPassPtr);
- newPassPtr->initialize();
- return newPassPtr;
- }
- SPtr<PassCore> Pass::getCore() const
- {
- return std::static_pointer_cast<PassCore>(mCoreSpecific);
- }
- SPtr<CoreObjectCore> Pass::createCore() const
- {
- PassCore* pass = new (bs_alloc<PassCore>()) PassCore();
- SPtr<PassCore> passPtr = bs_shared_ptr<PassCore, GenAlloc>(pass);
- passPtr->_setThisPtr(passPtr);
- return passPtr;
- }
- void Pass::_markCoreDirty()
- {
- markCoreDirty();
- }
- CoreSyncData Pass::syncToCore(FrameAlloc* alloc)
- {
- UINT32 size = sizeof(SPtr<BlendStateCore>) + sizeof(SPtr<RasterizerStateCore>) +
- sizeof(SPtr<DepthStencilStateCore>) + sizeof(SPtr<GpuProgramCore>) * 6 + sizeof(UINT32);
- UINT8* data = alloc->alloc(size);
- UINT8* dataPtr = data;
- SPtr<BlendStateCore>* blendState = new (dataPtr)SPtr<BlendStateCore>();
- dataPtr += sizeof(SPtr<BlendStateCore>);
- if (mData.mBlendState != nullptr)
- *blendState = mData.mBlendState->getCore();
- else
- *blendState = nullptr;
- SPtr<RasterizerStateCore>* rasterizerState = new (dataPtr)SPtr<RasterizerStateCore>();
- dataPtr += sizeof(SPtr<RasterizerStateCore>);
- if (mData.mRasterizerState != nullptr)
- *rasterizerState = mData.mRasterizerState->getCore();
- else
- *rasterizerState = nullptr;
- SPtr<DepthStencilStateCore>* depthStencilState = new (dataPtr)SPtr<DepthStencilStateCore>();
- dataPtr += sizeof(SPtr<DepthStencilStateCore>);
- if (mData.mDepthStencilState != nullptr)
- *depthStencilState = mData.mDepthStencilState->getCore();
- else
- *depthStencilState = nullptr;
- memcpy(dataPtr, &mData.mStencilRefValue, sizeof(UINT32));
- dataPtr += sizeof(UINT32);
- HGpuProgram* allPrograms[6] = { &mData.mVertexProgram, &mData.mFragmentProgram, &mData.mGeometryProgram,
- &mData.mHullProgram, &mData.mDomainProgram, &mData.mComputeProgram };
- UINT32 numPrograms = sizeof(allPrograms) / sizeof(HGpuProgram*);
- for (UINT32 i = 0; i < numPrograms; i++)
- {
- SPtr<GpuProgramCore>* gpuProgram = new (dataPtr)SPtr<GpuProgramCore>();
- dataPtr += sizeof(SPtr<GpuProgramCore>);
- if (*allPrograms[i] != nullptr)
- *gpuProgram = (*allPrograms[i])->getCore();
- else
- *gpuProgram = nullptr;
- }
- return CoreSyncData(data, size);
- }
- PassPtr Pass::create()
- {
- PassPtr newPass = createEmpty();
- newPass->initialize();
- return newPass;
- }
- PassPtr Pass::createEmpty()
- {
- Pass* newPass = new (bs_alloc<Pass>()) Pass();
- PassPtr newPassPtr = bs_core_ptr<Pass, GenAlloc>(newPass);
- newPassPtr->_setThisPtr(newPassPtr);
- return newPassPtr;
- }
- RTTITypeBase* Pass::getRTTIStatic()
- {
- return PassRTTI::instance();
- }
- RTTITypeBase* Pass::getRTTI() const
- {
- return Pass::getRTTIStatic();
- }
- }
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