Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) vor 11 Jahren
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera vor 11 Jahren
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsEditorApplication.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore vor 11 Jahren
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) vor 11 Jahren
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsEditorWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread vor 11 Jahren
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow vor 11 Jahren
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit vor 11 Jahren
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields vor 11 Jahren
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields vor 11 Jahren
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread vor 11 Jahren
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I vor 11 Jahren
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles vor 11 Jahren
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader vor 11 Jahren
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader vor 11 Jahren
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread vor 11 Jahren
BsGizmoManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) vor 11 Jahren
BsHandleDrawManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) vor 11 Jahren
BsHandleManager.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsHandleSlider.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly vor 11 Jahren
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary vor 11 Jahren
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested vor 11 Jahren
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes vor 11 Jahren
BsSceneEditorWidget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow vor 11 Jahren
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size vor 11 Jahren
BsScenePicking.cpp 6d367f44f4 Removed ShaderProxy and added ShaderCore vor 11 Jahren
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object vor 11 Jahren
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing vor 11 Jahren
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow vor 11 Jahren