Marko Pintera e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 jaren geleden
BsGLContext.h 21e4301182 More documentation 11 jaren geleden
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 jaren geleden
BsGLGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLGpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsGLIndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLMultiRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 jaren geleden
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 jaren geleden
BsGLPixelFormat.h 03ea4c331d More documentation 11 jaren geleden
BsGLPrerequisites.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 jaren geleden
BsGLQueryManager.h 03ea4c331d More documentation 11 jaren geleden
BsGLRenderSystem.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 jaren geleden
BsGLRenderSystemFactory.h 03ea4c331d More documentation 11 jaren geleden
BsGLRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 jaren geleden
BsGLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 jaren geleden
BsGLTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 jaren geleden
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsGLVertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsWin32Context.h 21e4301182 More documentation 11 jaren geleden
BsWin32GLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 jaren geleden
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 jaren geleden
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsWin32Window.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden