BearishSun a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
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GUI a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptBrowseDialog.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptBrowseDialog.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptBuildManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptBuildManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptCodeEditor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptCodeEditor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptDragDropManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptDropDownWindow.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptDropDownWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorApplication.cpp a080346994 Feature: Resource import now happens in the background 7 éve
BsScriptEditorApplication.h a080346994 Feature: Resource import now happens in the background 7 éve
BsScriptEditorBuiltin.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptEditorBuiltin.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptEditorInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorSettings.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptEditorSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorTestSuite.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorTestSuite.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptEditorWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptEditorWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptFolderMonitor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptFolderMonitor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptGizmos.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptGizmos.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleDrawing.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 éve
BsScriptHandleDrawing.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 éve
BsScriptHandleSlider.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSlider2D.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSlider2D.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderDisc.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderDisc.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderLine.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderLine.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderPlane.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderPlane.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderSphere.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptHandleSliderSphere.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptImportOptions.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptImportOptions.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptInspectorUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptInspectorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptModalWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 éve
BsScriptModalWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptOSDropTarget.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptOSDropTarget.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptPlatformInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptPlatformInfo.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 éve
BsScriptPrefabUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptPrefabUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptProjectLibrary.cpp a080346994 Feature: Resource import now happens in the background 7 éve
BsScriptProjectLibrary.h a080346994 Feature: Resource import now happens in the background 7 éve
BsScriptProjectSettings.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptProjectSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSceneGizmos.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 éve
BsScriptSceneGizmos.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 éve
BsScriptSceneGrid.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSceneGrid.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSceneHandles.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 éve
BsScriptSceneHandles.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 éve
BsScriptSceneSelection.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSceneSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSelection.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSerializedDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSerializedDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSerializedObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSerializedObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSerializedSceneObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptSerializedSceneObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptUndoRedo.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 éve
BsScriptUndoRedo.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptUnitTests.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve
BsScriptUnitTests.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 éve