BsScriptResourceManager.cpp 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptResourceManager.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoAssembly.h"
  6. #include "BsMonoClass.h"
  7. #include "Resources/BsResources.h"
  8. #include "Reflection/BsRTTIType.h"
  9. #include "Resources/BsResource.h"
  10. #include "Wrappers/BsScriptManagedResource.h"
  11. #include "Serialization/BsScriptAssemblyManager.h"
  12. #include "BsManagedResource.h"
  13. using namespace std::placeholders;
  14. namespace bs
  15. {
  16. ScriptResourceManager::ScriptResourceManager()
  17. {
  18. mResourceDestroyedConn = gResources().onResourceDestroyed.connect(std::bind(&ScriptResourceManager::onResourceDestroyed, this, _1));
  19. }
  20. ScriptResourceManager::~ScriptResourceManager()
  21. {
  22. mResourceDestroyedConn.disconnect();
  23. }
  24. ScriptManagedResource* ScriptResourceManager::createManagedScriptResource(const HManagedResource& resource, MonoObject* instance)
  25. {
  26. const UUID& uuid = resource.getUUID();
  27. #if BS_DEBUG_MODE
  28. _throwExceptionIfInvalidOrDuplicate(uuid);
  29. #endif
  30. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(instance, resource);
  31. mScriptResources[uuid] = scriptResource;
  32. return scriptResource;
  33. }
  34. ScriptResourceBase* ScriptResourceManager::createBuiltinScriptResource(const HResource& resource, MonoObject* instance)
  35. {
  36. const UUID& uuid = resource.getUUID();
  37. #if BS_DEBUG_MODE
  38. _throwExceptionIfInvalidOrDuplicate(uuid);
  39. #endif
  40. if (!resource.isLoaded(false))
  41. return nullptr;
  42. UINT32 rttiId = resource->getRTTI()->getRTTIId();
  43. BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId);
  44. if (info == nullptr)
  45. return nullptr;
  46. ScriptResourceBase* scriptResource = info->createCallback(resource, instance);
  47. mScriptResources[uuid] = scriptResource;
  48. return scriptResource;
  49. }
  50. ScriptResourceBase* ScriptResourceManager::getScriptResource(const HResource& resource, bool create)
  51. {
  52. const UUID& uuid = resource.getUUID();
  53. if (uuid.empty())
  54. return nullptr;
  55. ScriptResourceBase* output = getScriptResource(uuid);
  56. if (output == nullptr && create)
  57. return createBuiltinScriptResource(resource);
  58. return output;
  59. }
  60. ScriptResourceBase* ScriptResourceManager::getScriptResource(const UUID& uuid)
  61. {
  62. if (uuid.empty())
  63. return nullptr;
  64. auto findIter = mScriptResources.find(uuid);
  65. if(findIter != mScriptResources.end())
  66. return findIter->second;
  67. return nullptr;
  68. }
  69. ScriptRRefBase* ScriptResourceManager::getScriptRRef(const HResource& resource, ::MonoClass* rrefClass)
  70. {
  71. return ScriptRRefBase::create(resource, rrefClass);
  72. }
  73. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  74. {
  75. HResource resourceHandle = resource->getGenericHandle();
  76. const UUID& uuid = resourceHandle.getUUID();
  77. if(uuid.empty())
  78. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  79. (resource)->~ScriptResourceBase();
  80. MemoryAllocator<GenAlloc>::free(resource);
  81. mScriptResources.erase(uuid);
  82. }
  83. void ScriptResourceManager::onResourceDestroyed(const UUID& UUID)
  84. {
  85. auto findIter = mScriptResources.find(UUID);
  86. if (findIter != mScriptResources.end())
  87. {
  88. findIter->second->notifyResourceDestroyed();
  89. mScriptResources.erase(findIter);
  90. }
  91. }
  92. ::MonoClass* ScriptResourceManager::getManagedResourceClass(UINT32 rttiId)
  93. {
  94. if(rttiId == Resource::getRTTIStatic()->getRTTIId())
  95. return ScriptResource::getMetaData()->scriptClass->_getInternalClass();
  96. else if(rttiId == ManagedResource::getRTTIStatic()->getRTTIId())
  97. return ScriptResource::getMetaData()->scriptClass->_getInternalClass();
  98. else
  99. {
  100. BuiltinResourceInfo* info = ScriptAssemblyManager::instance().getBuiltinResourceInfo(rttiId);
  101. if (info == nullptr)
  102. return nullptr;
  103. return info->monoClass->_getInternalClass();
  104. }
  105. }
  106. void ScriptResourceManager::_throwExceptionIfInvalidOrDuplicate(const UUID& uuid) const
  107. {
  108. if(uuid.empty())
  109. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  110. auto findIter = mScriptResources.find(uuid);
  111. if(findIter != mScriptResources.end())
  112. {
  113. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  114. Retrieve the existing instance instead of creating a new one.");
  115. }
  116. }
  117. }