BearishSun 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedResource.cpp 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one %!s(int64=10) %!d(string=hai) anos
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableField.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptAssemblyManager.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptBuiltin.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptCamera.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsScriptColor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptComponent.cpp 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsScriptCursor.cpp d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsScriptDebug.cpp 734411f94d Status bar (untested) %!s(int64=10) %!d(string=hai) anos
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions %!s(int64=10) %!d(string=hai) anos
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContent.cpp fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElement.cpp fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope %!s(int64=10) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayout.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up %!s(int64=10) %!d(string=hai) anos
BsScriptGUISkin.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggle.cpp 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsScriptGameObject.cpp 06a238cab0 Update inspector as selection changes %!s(int64=10) %!d(string=hai) anos
BsScriptGameObjectManager.cpp 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsScriptLight.cpp 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
BsScriptMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances %!s(int64=10) %!d(string=hai) anos
BsScriptMesh.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window %!s(int64=10) %!d(string=hai) anos
BsScriptObjectManager.cpp fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsScriptPlainText.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptPrefab.cpp 1f31bf9385 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
BsScriptRenderTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptRenderable.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsScriptResource.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptResourceManager.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptResources.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsScriptScene.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus %!s(int64=10) %!d(string=hai) anos
BsScriptScriptCode.cpp 56fada9981 Added support for reading UTF8 & UTF16 files %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableObject.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
BsScriptShader.cpp b938e35a76 Added proper Color parameter type to Shader %!s(int64=10) %!d(string=hai) anos
BsScriptSpriteTexture.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptStringTable.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptStringTableManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsScriptTexture2D.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsScriptTexture3D.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptTextureCube.cpp 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
BsScriptTime.cpp ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsScriptVector2I.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work %!s(int64=11) %!d(string=hai) anos
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos