BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 лет назад
..
BsLightRendering.h 0696a5094f Neater light pass material parameter assignment 9 лет назад
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 лет назад
BsPostProcessing.h eb5d33c976 Post processing: 9 лет назад
BsRenderBeast.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 лет назад
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 10 лет назад
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 лет назад
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 лет назад
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 10 лет назад
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад
BsRendererObject.h 472f4c82b3 Properly render skinned mesh even when no animation is running 9 лет назад
BsSamplerOverrides.h 0a448db0af More work on improving documentation for Doxygen generation. 10 лет назад