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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsAnimationCurve.h"
- namespace BansheeEngine
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for AnimationCurves. */
- class BS_SCR_BE_EXPORT ScriptAnimationCurves : public ScriptObject<ScriptAnimationCurves>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationCurves")
- /** Converts managed animation curves its native counterpart. */
- static SPtr<AnimationCurves> toNative(MonoObject* object);
- /** Converts native animation curves to its managed counterpart. */
- static MonoObject* toManaged(const SPtr<AnimationCurves>& curves);
- private:
- ScriptAnimationCurves(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoField* sPositionCurvesField;
- static MonoField* sRotationCurvesField;
- static MonoField* sScaleCurvesField;
- static MonoField* sFloatCurvesField;
- };
- /** Interop class between C++ & CLR for NamedVector3Curve. */
- class BS_SCR_BE_EXPORT ScriptNamedVector3Curve : public ScriptObject<ScriptNamedVector3Curve>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedVector3Curve")
- /** Converts managed 3D vector animation curve its native counterpart. */
- static TNamedAnimationCurve<Vector3> toNative(MonoObject* object);
- /** Converts native 3D vector animation curve to its managed counterpart. */
- static MonoObject* toManaged(const TNamedAnimationCurve<Vector3>& curve);
- private:
- ScriptNamedVector3Curve(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoField* sNameField;
- static MonoField* sXCurveField;
- static MonoField* sYCurveField;
- static MonoField* sZCurveField;
- };
- /** Interop class between C++ & CLR for NamedFloatCurve. */
- class BS_SCR_BE_EXPORT ScriptNamedFloatCurve : public ScriptObject<ScriptNamedFloatCurve>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NamedFloatCurve")
- /** Converts managed float animation curve its native counterpart. */
- static TNamedAnimationCurve<float> toNative(MonoObject* object);
- /** Converts native float animation curve to its managed counterpart. */
- static MonoObject* toManaged(const TNamedAnimationCurve<float>& curve);
- private:
- ScriptNamedFloatCurve(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static MonoField* sNameField;
- static MonoField* sCurveField;
- };
- /** @} */
- }
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