BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
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BsGpuResourcePool.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 years ago
BsImageBasedLighting.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsLightGrid.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsLightRendering.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsPostProcessing.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRenderBeast.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsRenderBeastOptions.h 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done 8 years ago
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
BsRenderTargets.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders 8 years ago
BsRendererScene.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsRendererView.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsShadowRendering.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
BsStandardDeferredLighting.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago