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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
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Default.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 lat temu |
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Diffuse.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 lat temu |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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9 lat temu |
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IrradianceComputeSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 lat temu |
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IrradianceProjectSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 lat temu |
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IrradianceReduceSH.bsl
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4bd929ade3
Added sky irradiance for indirect lighting
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8 lat temu |
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LightGridLLCreation.bsl
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de17828399
Using off-peak specular direction for image based specular evaluation
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8 lat temu |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 lat temu |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 lat temu |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 lat temu |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 lat temu |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 lat temu |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 lat temu |
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ReflectionCubeImportanceSample.bsl
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d516e39cc3
More tweaks to cubemap importance sampling
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8 lat temu |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
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Skybox.bsl
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97d803e632
Added code for PBS model
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8 lat temu |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 lat temu |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 lat temu |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 lat temu |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 lat temu |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 lat temu |
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TiledDeferredLighting.bsl
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04ac98a47a
Spherical area light sources functional
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8 lat temu |
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Transparent.bsl
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04ac98a47a
Spherical area light sources functional
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8 lat temu |