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RenderableHandler.cs 3.5 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. internal class RenderableHandler : ScriptObject
  6. {
  7. internal Mesh Mesh
  8. {
  9. get
  10. {
  11. return mesh;
  12. }
  13. set
  14. {
  15. mesh = value;
  16. int subMeshCount = 0;
  17. if (mesh != null)
  18. subMeshCount = mesh.SubMeshCount;
  19. Material[] newMaterials = new Material[subMeshCount];
  20. int numToCopy = MathEx.Min(newMaterials.Length, materials.Length);
  21. Array.Copy(materials, newMaterials, numToCopy);
  22. materials = newMaterials;
  23. IntPtr meshPtr = IntPtr.Zero;
  24. if (mesh != null)
  25. meshPtr = mesh.GetCachedPtr();
  26. Internal_SetMesh(mCachedPtr, meshPtr);
  27. }
  28. }
  29. internal Bounds GetBounds(SceneObject parent)
  30. {
  31. AABox box;
  32. Sphere sphere;
  33. Internal_GetBounds(mCachedPtr, parent.mCachedPtr, out box, out sphere);
  34. return new Bounds(box, sphere);
  35. }
  36. internal UInt64 Layers
  37. {
  38. get { return Internal_GetLayers(mCachedPtr); }
  39. set { Internal_SetLayers(mCachedPtr, value); }
  40. }
  41. private Material[] materials = new Material[0];
  42. private Mesh mesh;
  43. public RenderableHandler(SceneObject sceneObject)
  44. {
  45. IntPtr sceneObjPtr = IntPtr.Zero;
  46. if (sceneObject != null)
  47. sceneObjPtr = sceneObject.GetCachedPtr();
  48. Internal_Create(this, sceneObjPtr);
  49. }
  50. internal Material GetMaterial(int index = 0)
  51. {
  52. return materials[index];
  53. }
  54. internal void SetMaterial(Material material, int index = 0)
  55. {
  56. materials[index] = material;
  57. IntPtr materialPtr = IntPtr.Zero;
  58. if (material != null)
  59. materialPtr = material.GetCachedPtr();
  60. Internal_SetMaterial(mCachedPtr, materialPtr, index);
  61. }
  62. internal void UpdateTransform(SceneObject sceneObject)
  63. {
  64. Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
  65. }
  66. internal void OnDestroy()
  67. {
  68. Internal_OnDestroy(mCachedPtr);
  69. }
  70. [MethodImpl(MethodImplOptions.InternalCall)]
  71. private static extern void Internal_Create(RenderableHandler instance, IntPtr parentSO);
  72. [MethodImpl(MethodImplOptions.InternalCall)]
  73. private static extern void Internal_UpdateTransform(IntPtr thisPtr, IntPtr parentSO);
  74. [MethodImpl(MethodImplOptions.InternalCall)]
  75. private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
  76. [MethodImpl(MethodImplOptions.InternalCall)]
  77. private static extern void Internal_GetBounds(IntPtr thisPtr, IntPtr parentSO, out AABox box, out Sphere sphere);
  78. [MethodImpl(MethodImplOptions.InternalCall)]
  79. private static extern UInt64 Internal_GetLayers(IntPtr thisPtr);
  80. [MethodImpl(MethodImplOptions.InternalCall)]
  81. private static extern void Internal_SetLayers(IntPtr thisPtr, UInt64 layers);
  82. [MethodImpl(MethodImplOptions.InternalCall)]
  83. private static extern void Internal_SetMaterial(IntPtr thisPtr, IntPtr material, int index);
  84. [MethodImpl(MethodImplOptions.InternalCall)]
  85. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  86. }
  87. }