BsScriptEditorApplication.h 956 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptEditorApplication : public ScriptObject <ScriptEditorApplication>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "EditorApplication")
  10. private:
  11. ScriptEditorApplication(MonoObject* instance);
  12. static MonoString* internal_GetProjectPath();
  13. static MonoString* internal_GetProjectName();
  14. static MonoString* internal_GetCompilerPath();
  15. static MonoString* internal_GetBuiltinAssemblyPath();
  16. static MonoString* internal_GetScriptAssemblyPath();
  17. static MonoString* internal_GetFrameworkAssemblyPath();
  18. static MonoString* internal_GetEngineAssemblyName();
  19. static MonoString* internal_GetEditorAssemblyName();
  20. static MonoString* internal_GetScriptGameAssemblyName();
  21. static MonoString* internal_GetScriptEditorAssemblyName();
  22. static MonoString* internal_SaveScene(MonoString* path);
  23. };
  24. }