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- #include "BsScriptVector2I.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptVector2I::ScriptVector2I(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector2I::initRuntimeData()
- { }
- MonoObject* ScriptVector2I::box(const Vector2I& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector2I ScriptVector2I::unbox(MonoObject* obj)
- {
- return *(Vector2I*)mono_object_unbox(obj);
- }
- }
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