BearishSun f886443836 Perform MSAA resolve after tonemapping 8 anni fa
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BsGpuResourcePool.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 anni fa
BsImageBasedLighting.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 anni fa
BsLightGrid.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 anni fa
BsLightRendering.h 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius 8 anni fa
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 anni fa
BsPostProcessing.h f886443836 Perform MSAA resolve after tonemapping 8 anni fa
BsRenderBeast.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 anni fa
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 anni fa
BsRenderBeastOptions.h 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done 8 anni fa
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 anni fa
BsRenderTargets.h f886443836 Perform MSAA resolve after tonemapping 8 anni fa
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders 9 anni fa
BsRendererScene.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 anni fa
BsRendererView.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 anni fa
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 anni fa
BsShadowRendering.h 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
BsStandardDeferredLighting.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa