BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
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BsGpuResourcePool.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 rokov pred
BsImageBasedLighting.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsLightGrid.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsLightRendering.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsPostProcessing.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 rokov pred
BsRenderBeast.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsRenderBeastOptions.h 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done 8 rokov pred
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 rokov pred
BsRenderTargets.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders 8 rokov pred
BsRendererScene.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsRendererView.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsShadowRendering.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 rokov pred
BsStandardDeferredLighting.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 rokov pred