CMakeLists.txt 6.6 KB

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  1. cmake_minimum_required (VERSION 3.5.1)
  2. project (Banshee)
  3. # Version
  4. set (Banshee_VERSION_MAJOR 0)
  5. set (Banshee_VERSION_MINOR 3)
  6. # Configuration types
  7. if(CMAKE_CONFIGURATION_TYPES) # Multiconfig generator?
  8. set(CMAKE_CONFIGURATION_TYPES "Debug;OptimizedDebug;Release;" CACHE STRING "" FORCE)
  9. else()
  10. if(NOT CMAKE_BUILD_TYPE)
  11. message("Defaulting to release build.")
  12. set(CMAKE_BUILD_TYPE Release CACHE STRING "" FORCE)
  13. endif()
  14. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build")
  15. # Set the valid options for cmake-gui drop-down list
  16. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug;OptimizedDebug;Release")
  17. endif()
  18. if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
  19. set(BS_64BIT true)
  20. endif()
  21. # Global compile & linker flags
  22. if(MSVC)
  23. # Linker
  24. set(BS_LINKER_FLAGS_COMMON "/DLL /DYNAMICBASE /NOLOGO")
  25. set(BS_LINKER_FLAGS_DEBUG "${BS_LINKER_FLAGS_COMMON} /DEBUG")
  26. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_COMMON} /LTCG:incremental /OPT:REF /DEBUG")
  27. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_COMMON} /LTCG /INCREMENTAL:NO /OPT:REF")
  28. if(BS_64BIT)
  29. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_OPTIMIZEDDEBUG} /OPT:ICF")
  30. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_RELEASE} /OPT:ICF")
  31. endif()
  32. set(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
  33. set(CMAKE_MODULE_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
  34. set(CMAKE_SHARED_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
  35. set(CMAKE_MODULE_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
  36. set(CMAKE_SHARED_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
  37. set(CMAKE_MODULE_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
  38. # Compiler
  39. set(BS_COMPILER_FLAGS_COMMON "/GS- /W3 /GR- /WX- /nologo /bigobj /wd\"4530\" /wd\"4577\"")
  40. set(CMAKE_CXX_FLAGS "/DWIN32 /D_WINDOWS")
  41. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} /ZI /Gm /Od /RTC1 /MDd")
  42. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /Zi /Gm /O2 /Oi /MD")
  43. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /O2 /Oi /MD /MP")
  44. elseif(CLANG) # Note: CLANG not defined anywhere yet
  45. # Note: Optionally add -ffunction-sections, -fdata-sections, but with linker option --gc-sections
  46. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti -fno-ms-compatibility -fms-extensions")
  47. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  48. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  49. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  50. else()
  51. # TODO_OTHER_COMPILERS_GO_HERE
  52. endif()
  53. # Output
  54. set(CMAKE_BINARY_DIR "${PROJECT_SOURCE_DIR}/../Build/${CMAKE_GENERATOR}/")
  55. if(BS_64BIT)
  56. set(BS_OUTPUT_DIR_PREFIX x64)
  57. else()
  58. set(BS_OUTPUT_DIR_PREFIX x86)
  59. endif()
  60. set(BS_BINARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../bin/${BS_OUTPUT_DIR_PREFIX})
  61. set(BS_LIBRARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../lib/${BS_OUTPUT_DIR_PREFIX})
  62. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  63. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  64. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  65. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  66. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  67. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  68. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${BS_LIBRARY_OUTPUT_DIR}/Debug)
  69. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_LIBRARY_OUTPUT_DIR}/OptimizedDebug)
  70. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${BS_LIBRARY_OUTPUT_DIR}/Release)
  71. if(WIN32)
  72. set(BS_LIBRARY_EXTENSION ".lib")
  73. else()
  74. set(BS_LIBRARY_EXTENSION ".a")
  75. endif()
  76. function(add_library_per_config target_name lib_name)
  77. add_library(${lib_name} STATIC IMPORTED)
  78. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Debug/${lib_name}${BS_LIBRARY_EXTENSION})
  79. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/OptimizedDebug/${lib_name}${BS_LIBRARY_EXTENSION})
  80. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Release/${lib_name}${BS_LIBRARY_EXTENSION})
  81. target_link_libraries(${target_name} PRIVATE ${lib_name})
  82. endfunction()
  83. function(add_library_per_config_suffix target_name lib_name rls_suffix debug_suffix)
  84. add_library(${lib_name} STATIC IMPORTED)
  85. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Debug/${lib_name}${debug_suffix}${BS_LIBRARY_EXTENSION})
  86. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/OptimizedDebug/${lib_name}${rls_suffix}${BS_LIBRARY_EXTENSION})
  87. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Release/${lib_name}${rls_suffix}${BS_LIBRARY_EXTENSION})
  88. target_link_libraries(${target_name} PRIVATE ${lib_name})
  89. endfunction()
  90. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  91. # Sub-directories
  92. ## Layers
  93. add_subdirectory(BansheeUtility)
  94. add_subdirectory(BansheeCore)
  95. add_subdirectory(BansheeEngine)
  96. add_subdirectory(BansheeEditor)
  97. ## Plugins
  98. if(WIN32)
  99. add_subdirectory(BansheeD3D9RenderAPI)
  100. add_subdirectory(BansheeD3D11RenderAPI)
  101. endif()
  102. add_subdirectory(BansheeGLRenderAPI)
  103. add_subdirectory(BansheeFBXImporter)
  104. add_subdirectory(BansheeFontImporter)
  105. add_subdirectory(BansheeFreeImgImporter)
  106. add_subdirectory(BansheeMono)
  107. add_subdirectory(BansheeOISInput)
  108. add_subdirectory(BansheePhysX)
  109. add_subdirectory(BansheeSL)
  110. add_subdirectory(RenderBeast)
  111. ## Script interop
  112. add_subdirectory(SBansheeEngine)
  113. add_subdirectory(SBansheeEditor)
  114. ## Executables
  115. add_subdirectory(BansheeEditorExec)
  116. add_subdirectory(Game)
  117. add_subdirectory(ExampleProject)
  118. ## Managed projects
  119. if(MSVC)
  120. include_external_msproject(MBansheeEngine ${PROJECT_SOURCE_DIR}/MBansheeEngine/MBansheeEngine.csproj)
  121. include_external_msproject(MBansheeEditor ${PROJECT_SOURCE_DIR}/MBansheeEditor/MBansheeEditor.csproj)
  122. add_dependencies(BansheeEditorExec MBansheeEngine MBansheeEditor)
  123. add_dependencies(Game MBansheeEngine)
  124. set_property(TARGET MBansheeEngine PROPERTY FOLDER Script)
  125. set_property(TARGET MBansheeEditor PROPERTY FOLDER Script)
  126. else()
  127. # TODO - Use Mono compiler to build the managed code as a pre-build step
  128. endif()