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- cmake_minimum_required (VERSION 3.5.1)
- project (Banshee)
- # Version
- set (Banshee_VERSION_MAJOR 0)
- set (Banshee_VERSION_MINOR 3)
- # Configuration types
- if(CMAKE_CONFIGURATION_TYPES) # Multiconfig generator?
- set(CMAKE_CONFIGURATION_TYPES "Debug;OptimizedDebug;Release;" CACHE STRING "" FORCE)
- else()
- if(NOT CMAKE_BUILD_TYPE)
- message("Defaulting to release build.")
- set(CMAKE_BUILD_TYPE Release CACHE STRING "" FORCE)
- endif()
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build")
- # Set the valid options for cmake-gui drop-down list
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug;OptimizedDebug;Release")
- endif()
- if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
- set(BS_64BIT true)
- endif()
- # Global compile & linker flags
- if(MSVC)
- # Linker
- set(BS_LINKER_FLAGS_COMMON "/DLL /DYNAMICBASE /NOLOGO")
- set(BS_LINKER_FLAGS_DEBUG "${BS_LINKER_FLAGS_COMMON} /DEBUG")
- set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_COMMON} /LTCG:incremental /OPT:REF /DEBUG")
- set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_COMMON} /LTCG /INCREMENTAL:NO /OPT:REF")
-
- if(BS_64BIT)
- set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_OPTIMIZEDDEBUG} /OPT:ICF")
- set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_RELEASE} /OPT:ICF")
- endif()
-
- set(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
- set(CMAKE_MODULE_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
-
- set(CMAKE_SHARED_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
- set(CMAKE_MODULE_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
-
- set(CMAKE_SHARED_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
- set(CMAKE_MODULE_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
-
- # Compiler
- set(BS_COMPILER_FLAGS_COMMON "/GS- /W3 /GR- /WX- /nologo /bigobj /wd\"4530\" /wd\"4577\"")
- set(CMAKE_CXX_FLAGS "/DWIN32 /D_WINDOWS")
-
- set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} /ZI /Gm /Od /RTC1 /MDd")
- set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /Zi /Gm /O2 /Oi /MD")
- set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /O2 /Oi /MD /MP")
-
- elseif(CLANG) # Note: CLANG not defined anywhere yet
- # Note: Optionally add -ffunction-sections, -fdata-sections, but with linker option --gc-sections
- set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti -fno-ms-compatibility -fms-extensions")
-
- set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
- set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
- set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
- else()
- # TODO_OTHER_COMPILERS_GO_HERE
- endif()
- # Output
- set(CMAKE_BINARY_DIR "${PROJECT_SOURCE_DIR}/../Build/${CMAKE_GENERATOR}/")
- if(BS_64BIT)
- set(BS_OUTPUT_DIR_PREFIX x64)
- else()
- set(BS_OUTPUT_DIR_PREFIX x86)
- endif()
- set(BS_BINARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../bin/${BS_OUTPUT_DIR_PREFIX})
- set(BS_LIBRARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../lib/${BS_OUTPUT_DIR_PREFIX})
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${BS_LIBRARY_OUTPUT_DIR}/Debug)
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_LIBRARY_OUTPUT_DIR}/OptimizedDebug)
- set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${BS_LIBRARY_OUTPUT_DIR}/Release)
- if(WIN32)
- set(BS_LIBRARY_EXTENSION ".lib")
- else()
- set(BS_LIBRARY_EXTENSION ".a")
- endif()
- function(add_library_per_config target_name lib_name)
- add_library(${lib_name} STATIC IMPORTED)
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Debug/${lib_name}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/OptimizedDebug/${lib_name}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Release/${lib_name}${BS_LIBRARY_EXTENSION})
-
- target_link_libraries(${target_name} PRIVATE ${lib_name})
- endfunction()
- function(add_library_per_config_suffix target_name lib_name rls_suffix debug_suffix)
- add_library(${lib_name} STATIC IMPORTED)
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Debug/${lib_name}${debug_suffix}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/OptimizedDebug/${lib_name}${rls_suffix}${BS_LIBRARY_EXTENSION})
- set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${target_name}/lib/${BS_OUTPUT_DIR_PREFIX}/Release/${lib_name}${rls_suffix}${BS_LIBRARY_EXTENSION})
-
- target_link_libraries(${target_name} PRIVATE ${lib_name})
- endfunction()
- set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
- # Sub-directories
- ## Layers
- add_subdirectory(BansheeUtility)
- add_subdirectory(BansheeCore)
- add_subdirectory(BansheeEngine)
- add_subdirectory(BansheeEditor)
- ## Plugins
- if(WIN32)
- add_subdirectory(BansheeD3D9RenderAPI)
- add_subdirectory(BansheeD3D11RenderAPI)
- endif()
- add_subdirectory(BansheeGLRenderAPI)
- add_subdirectory(BansheeFBXImporter)
- add_subdirectory(BansheeFontImporter)
- add_subdirectory(BansheeFreeImgImporter)
- add_subdirectory(BansheeMono)
- add_subdirectory(BansheeOISInput)
- add_subdirectory(BansheePhysX)
- add_subdirectory(BansheeSL)
- add_subdirectory(RenderBeast)
- ## Script interop
- add_subdirectory(SBansheeEngine)
- add_subdirectory(SBansheeEditor)
- ## Executables
- add_subdirectory(BansheeEditorExec)
- add_subdirectory(Game)
- add_subdirectory(ExampleProject)
- ## Managed projects
- if(MSVC)
- include_external_msproject(MBansheeEngine ${PROJECT_SOURCE_DIR}/MBansheeEngine/MBansheeEngine.csproj)
- include_external_msproject(MBansheeEditor ${PROJECT_SOURCE_DIR}/MBansheeEditor/MBansheeEditor.csproj)
-
- add_dependencies(BansheeEditorExec MBansheeEngine MBansheeEditor)
- add_dependencies(Game MBansheeEngine)
-
- set_property(TARGET MBansheeEngine PROPERTY FOLDER Script)
- set_property(TARGET MBansheeEditor PROPERTY FOLDER Script)
- else()
- # TODO - Use Mono compiler to build the managed code as a pre-build step
- endif()
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