CMakeLists.txt 1.0 KB

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  1. # Source files and their filters
  2. include(CMakeSources.cmake)
  3. # Includes
  4. set(Game_INC
  5. "Include"
  6. "../BansheeUtility/Include"
  7. "../BansheeCore/Include"
  8. "../BansheeEngine/Include")
  9. include_directories(${Game_INC})
  10. # Target
  11. add_library(Game SHARED ${BS_GAME_SRC})
  12. # Post-build step
  13. if(WIN32)
  14. if(BS_64BIT)
  15. set(BS_COPY_FOLDER Win64)
  16. else()
  17. set(BS_COPY_FOLDER Win32)
  18. endif()
  19. add_custom_command(TARGET Game POST_BUILD
  20. COMMAND xcopy /Y /I \"$(TargetDir)$(TargetName).exe\" \"$(SolutionDir)..\\..\\Data\\Binaries\\${BS_COPY_FOLDER}\\\"
  21. )
  22. else()
  23. # TODO_OTHER_PLATFORMS_GO_HERE
  24. endif()
  25. # Libraries
  26. ## Local libs
  27. target_link_libraries(Game BansheeEngine BansheeUtility BansheeCore)
  28. # IDE specific
  29. set_property(TARGET Game PROPERTY FOLDER Executable)
  30. # Plugin dependencies
  31. add_dependencies(Game BansheeGLRenderAPI BansheeMono BansheeOISInput BansheePhysX RenderBeast SBansheeEngine)
  32. if(WIN32)
  33. add_dependencies(Game BansheeD3D11RenderAPI BansheeD3D9RenderAPI)
  34. endif()
  35. # Compiler flags
  36. target_compile_options(BansheeEditorExec PUBLIC /wd4509)