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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 gadi atpakaļ |
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Default.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 gadi atpakaļ |
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Diffuse.bsl
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b2dd0ffa03
Work on transparent rendering path
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9 gadi atpakaļ |
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FlatFramebufferToTexture.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 gadi atpakaļ |
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LightGridLLCreation.bsl
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 gadi atpakaļ |
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LightGridLLReduction.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 gadi atpakaļ |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 gadi atpakaļ |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 gadi atpakaļ |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 gadi atpakaļ |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 gadi atpakaļ |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 gadi atpakaļ |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 gadi atpakaļ |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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9 gadi atpakaļ |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 gadi atpakaļ |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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9 gadi atpakaļ |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 gadi atpakaļ |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 gadi atpakaļ |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 gadi atpakaļ |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 gadi atpakaļ |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 gadi atpakaļ |
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TiledDeferredLighting.bsl
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 gadi atpakaļ |
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Transparent.bsl
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 gadi atpakaļ |