BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
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BsGpuResourcePool.h 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsLightGrid.h c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 年 前
BsLightRendering.h 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前
BsPostProcessing.h 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsReflectionCubemap.h 7784a96128 Reflection cubemap filtering 9 年 前
BsRenderBeast.h 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsRenderBeastFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsRenderBeastOptions.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年 前
BsRenderBeastPrerequisites.h 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 年 前
BsRenderTargets.h 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsRendererCamera.h 8531a656fd Bulk of code for deferred rendering MSAA 8 年 前
BsRendererObject.h 42c00ad036 Work on transparent rendering path - DirectX functional 9 年 前
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects 9 年 前